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Reza Abghari

Intermediate

Digital Painting
Vehicle and Prop Design

Biography

2D/3D Artist with over 5 years of experience delivering high-quality visuals for film, animation, and games. My expertise spans the full creative pipeline, from defining a project's visual direction with concept art to executing final 3D assets and even large-scale physical fabrications. I have been instrumental in developing assets for high-profile VR titles, popular mobile games, and public-facing creative projects.

My core capabilities include:

• End-to-End Visual Development: Defining the visual identity for characters, environments, and props, and leading their transition from 2D concept to final 3D asset implementation in Unreal Engine 5.
• 3D Art & VR Optimization: Delivering game-ready 3D assets fully optimized for real-time performance. I have lit and optimized four distinct VR environments to ensure high-performance frame rates.
• Pipeline & Tool Development: Authoring Python scripts in Blender to automate technical tasks and streamline art production workflows for engines like Unity.
• Client & Public-Facing Work: Being commissioned by clients like the City of Calgary to create key illustrations for official, public-facing strategy documents.

I am an expert across the modern 3D tool set, including ZBrush, Maya, UE5, Blender, Substance Painter, Photoshop, Illustrator, and CAD software. To further deepen my technical expertise, I recently completed an advanced specialization in CG Asset Creation at Think Tank, focusing on mastering cutting-edge pipelines for film and games.

I am seeking opportunities where I can contribute to a collaborative team. I am open to relocation and remote work.

Skills

Roles

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Technical Skills

  • Advanced

Other Skills

  • Advanced

Work Experience

2022 – Present day

Concept Artist

Archiact (Vancouver)
As a Concept Artist, I have been working remotely with the Art team to bring to life fun and exciting virtual reality game worlds for an upcoming science fiction IP

2021 – 2022

Concept Artist

East Side Games (Remote)
Remotely working as an environment concept artist, with the Lead Artist to create environment designs for The Office: somehow we manage, mobile game.

2021 – 2022

Concept Artist

LDRLY (Remote)
Remotely working with the Lead Artist to explore different art styles and design options while creating fun, exciting, game-ready environment designs for narrative idle projects.

2019 – 2020

Concept Artist

Art Attack FX (Edmonton)
Designing props for Entertainment Environments (includes concept drawings, working drawings, collaboration with production and shop staff). - Building 3D models from developed concepts.

2018 – 2018

Illustrator

City of Calgary (Calgary)
Chosen by the City of Calgary to create an Illustration for the Calgary 100 Resilient Cities strategy document. The Illustration is used throughout the City of Calgary research document for the public

2017 – 2017

Concept Artist & Comic book Illustrator

DuPlooy Law (Calgary)
Independent project to engage the public in legal matters more intimately through the medium of Comic Art and Storytelling. Tasks included Character Design, Environment Design and Panel Illustration.

Education

2015 – 2022

BDe

Alberta University of the Arts

Character Design & Illustration

2012 – 2015

Diploma

Assre Engelab Engineering School

Engineering