
Biography
Hello!
I am Rene Hernandez-Ayerdis. I am an Unreal Engine Developer based out of Los Angeles. I am constantly learning what the world of game development and Entertainment are striving to do. I am learning so I can be on the forefront of what the industry is doing + wanting to be a well rounded Unreal Developer.
I am here to see what people are looking for in the Game Development scene so when I am ready to, I can make the transition to games.
Skills
Roles
- Advanced
- Intermediate
- Intermediate
- Basic
- Basic
Software
- Advanced
- Advanced
Soft Skills
- Basic
Other Skills
- Advanced
Work Experience
2021 – Present day
Senior Virtual Production Operator & Engineer
PHNTM (Los Angeles)
Handling the Virtual Production Pipeline at PHNTM. On stage/set operator for filming in a Virtual Production Volume.
2021 – 2021
Unreal Technical Director
The Third Floor (Los Angeles)
Worked on an undisclosed project on a contract bases. Handled multiple Unreal sides: assets, sequencers, VFX, Cameras, lighting
2019 – 2021
Unreal Technical Director
Cantina Creative (Los Angeles)
Developed in Unreal Engine on multiple projects; UX/UI, Sequencer, environment art, rendering, lighting
2020 – 2020
Unreal Engine Producer + Technical Director
Lit Creative (Remote)
Worked on a remote contract based Unreal Shoot. Handled logistics and rendered out shoots
2018 – 2019
Unreal Engine Developer
CGLA Studios (Los Angeles)
Used Unreal Engine to create XR/Live AR sets to be filmed on.
Education
2016 – 2019
Game Development
Art Institute of North Hollywood
Video Games
Went to school for 3 years. 3 months before graduation school closed down on me so I decided to stop pursuing school and focus on my career.
