
Biography
I grew up in Sao Paulo as an introverted child who loved playing games, watching animations and for whom my mother couldn't run out of pencils and paper to give when we went out. Working with 2D art never seemed like a possibility in the brazilian 2000s, so when I was 12, my seamstress mother and taxi driver father struggled to pay for a basic programming course. I couldn't even exercise what I learned, since I didn't have a computer. That was until I was 15 and the first computer came, making me able to take my first 3D course. The course was very fast and focused on just learning the program, but it awakened the possibility of working with at least 3D. After high school, my father retired but never stopped working, so I was able to study more cinema, animation and 3D in 2011, where I completed my first short film at the end of the course and expanded my audiovisual horizons. Probably because of my background with programming, the area that I was most interested in was 3D rigging, so I worked with it until 2014, when I quit for not being able to actually draw like I wanted. During my first unnemployed year I tried to fit in the professional world in different ways: as a licensed taxi driver, tattoo artist and even going back to college to study computer science. At the end, any of these options seemed to suit me properly. Something changed in early 2015, when I noticed that working with 2D art seemed more reachable. So I started to study cinema, 3D and drawing and finally in 2017, after 3 years of effort, I was hired to work as a Background Artist in the most beautiful (and flopped) animated series of all time "Cupcake & Dino: General Services". After the door were open, I joined another projects, like doing BGs and Layouts for "Star Wars: Forces of Destiny", "Oswaldo" and "Ba Da Bean", and as Art Director in "Clube da Anittinha". The clients I worked for were Netflix, Disney, Cartoon Network and Discovery Kids respectively. Nowadays I'm supervising BG at "Menino Maluquinho" (Nutty Boy) for Netflix and making a portfolio to join the indie/mobile games industry, before I get Nutty as the Boy!
Skills
Roles
- Advanced
- Basic
- Basic
Technical Skills
- Advanced
Work Experience
2021 – Present day
background supervisor
Dogzilla (Curitiba - PR - Brazil)
2019 – 2021
Art Director
Birdo (São paulo - SP - Brazil)
2017 – 2019
Background Artist
Birdo (São paulo - SP - Brazil)
2013 – 2014
3d character rigger
Tribbo Post (São paulo - SP - Brazil)
Education
2015 – 2016
college
Melies
audiovisual production
2014 – 2015
course
Paulo Ignez
character design
2013 – 2014
course
ICS Innovation
character animation
2011 – 2012
course
Melies
3d animation
