
Biography
I’ve been creating and designing from as long as I can remember.
I started learning traditional mediums as a child and carried on experiment through my school years both in concept design and writing, use each to fuel the others creative brief respectively.
In university I was taught by industry professionals not only on the theory but the practical applications of all things games design from QA and Production to asset creation and monetisation. I left with a degree with honours and began pursuing a career as a freelance artist.
My ability to join a studio and pursue my ideal career has been limited by location however I am still actively chasing my dream position as an in-studio artist.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Basic
Technical Skills
- Advanced
Work Experience
2013 – Present day
Artist and Producer
Rawbat Games (St Leonards On Sea, East Sussex, UK)
Street Heroes Game
2D Side scorlling Beat Em Up Game.
2013 – Present day
Freelance Concept Artist and Designer
Self Employed (St Leonards On Sea, East Sussex, UK)
Self-motivated working to specific tasks and set deadlines. Interrogating briefs and efficiently communicating with clients to create desired artwork. Providing assets to required parameters.
2014 – 2014
Artist and Designer
WHOA! (London, UK)
Cyber Chicken Game
Worked on Level and Prop Design.
Education
Present day
National Diploma
Hastings COllege of Art and Design
Art and Animation
Present day
BA Hons
Futureworks School Of Media
Games Design
Degree created by Industry Professionals.
