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Rebecca Lau

United States

Junior

3D Texturing
Technical Art
3D Rigging

Biography

I love to bring ideas to life. Tech art has allowed me to be in the intersection between art and technology and I love the creative and technical aspects of the field and have been pursuing it ever since. As a 3D Character Technical Artist, my focus is on creating rigs, 3D models for props and environments, surfacing, character effects and lighting. I am proficient with industry-level softwares such as Maya, Houdini, Substance Painter, Marvelous Designer, Marmoset Toolbag, and currently, I am diving deep into the exciting world of Unreal Engine 5 and in the process of exploring Python and discovering its power to bring ideas to life through scripting.

Skills

Roles

  • Basic
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Technical Skills

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Software

  • Basic
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Work Experience

2022 – 2022

Technical Artist

343 Industries (Redmond, Washington)
XBOX Game Studios Summer Apprenticeship Program Worked on in-game assets for Halo Infinite's future content Learned proprietary engine and tool while working on projects Experience working on a AAA

Education

2019 – 2023

Animation

Savannah College of Art and Design

Technical Animation