
Biography
I love to bring ideas to life. Tech art has allowed me to be in the intersection between art and technology and I love the creative and technical aspects of the field and have been pursuing it ever since. As a 3D Character Technical Artist, my focus is on creating rigs, 3D models for props and environments, surfacing, character effects and lighting. I am proficient with industry-level softwares such as Maya, Houdini, Substance Painter, Marvelous Designer, Marmoset Toolbag, and currently, I am diving deep into the exciting world of Unreal Engine 5 and in the process of exploring Python and discovering its power to bring ideas to life through scripting.
Skills
Roles
- Basic
- Basic
Technical Skills
- Basic
- Basic
- Basic
- Basic
Software
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Work Experience
2022 – 2022
Technical Artist
343 Industries (Redmond, Washington)
XBOX Game Studios Summer Apprenticeship Program
Worked on in-game assets for Halo Infinite's future content
Learned proprietary engine and tool while working on projects
Experience working on a AAA
Education
2019 – 2023
Animation
Savannah College of Art and Design
Technical Animation
