
Biography
Game producer and studio assistant with a love for games.
My background in animation, concept art, and game design, help me bring a great blend of creativity and strategic thinking to the gaming industry.
I love bringing new projects to life and help them grow and flourish.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Basic
Soft Skills
- Mastery
- Intermediate
Other Skills
- Mastery
Work Experience
2022 – Present day
QA Tester
DAQA (Remote (US))
Conducted gameplay focus testing, tracked bugs, provided design feedback, and analysed mechanics for optimisation.
2024 – 2024
Producer
Kokku (Remote (Brazil))
Led pitch coordination, improved workflows, and managed cross-team collaboration.
2023 – 2024
Studio Assistant/Producer
Semaeopus (Remote (UK))
Assisted with studio operations management, project workflows, art direction, and pitch deck design.
2023 – 2024
Studio Assistant/Producer
Nerd Monkeys (Remote (Lisbon))
Assisted with studio operations management, project workflows, art direction, and pitch deck design.
2021 – 2022
2D Artist/Producer
Amali Games (Remote (US))
Created concept art, managed development cycles, coordinated teams, handled art outsourcing, and developed marketing strategies and materials.
Education
2022 – Present day
Masters
Lusófona University
Game Design and Playable Media
2015 – 2017
Odd School
Concept Art
2 year concept art course
2012 – 2015
BA
Faculty of Fine Arts of the University of Lisbon
Arts and Multimedia
Art and multimedia course with a focus on Animation
