
Biography
Since I was a child, I have been passionate about video games, comic books and imaginary worlds in general, and I have always wanted to work where these universes are created. Throughout my different studies, I discovered that I wanted to specialize in 3D sculpting, especially characters. During these years and thanks to my personal projects, I have learned many diversified skills such as classical drawing, implementing 3D assets in a game engine, the PBR 3D pipeline, using various software such as 3DS Max, Zbrush, Marvelous Designer, Substance 3D painter, Maya for retopology or Photoshop. I chose to study Game Art and later 3D character modeling because Art in all its forms has always been my passion. I also studied classical Fine Arts/Visual Arts during my two years at the University of Paris La Sorbonne. Thanks to that education, I entered Rubika with a solid general knowledge (History, Art, Philosophy, Symbolism, Art History, etc.) that continued to grow during my three years there, in addition to the many new things I learned in this school. After my Bachelor’s Degree, I wanted to specialize in 3D modelling and during my 2 years of training I learned a lot about anatomy, how to adapt my work to different styles and also how to analyze and adapt a 2D concept I was given into a 3D believable model.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Technical Skills
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Soft Skills
- Intermediate
Work Experience
2019 – 2019
3D Character Artist
Roll and Play (At home)
Education
2020 – 2022
Master
Universal Arts School
3D modeling
I learned a lot during my 2 years at UA School about the PBR process for creating very different characters in different styles; some were original characters, others were based on a concept art fro
2016 – 2019
Bachelor
Rubika Supinfogame
Game Art
During my two years at Rubika I learned how to create a board game a pixel art game and a mobile game mixing 2D and 3D asset.
2014 – 2016
Licence
Paris 1 La Sorbonne
visual arts
I learned a lot about classical art during my 2 years at La Sorbonne. I've also studied Art History and Art Philosophy.
