almost Beta
Raphael Mistler cover
Avatar for Raphael Mistler
Raphael Mistler

Junior

3ds Max
Adobe Photoshop
3D Art

My name is Raphael, I'm a freelance 3D artist living in France. I'm looking forward to meet new people during the event, learn new things and I hope some new career opportunities !

Biography

Since I was a child, I have been passionate about video games, comic books and imaginary worlds in general, and I have always wanted to work where these universes are created. Throughout my different studies, I discovered that I wanted to specialize in 3D sculpting, especially characters. During these years and thanks to my personal projects, I have learned many diversified skills such as classical drawing, implementing 3D assets in a game engine, the PBR 3D pipeline, using various software such as 3DS Max, Zbrush, Marvelous Designer, Substance 3D painter, Maya for retopology or Photoshop. I chose to study Game Art and later 3D character modeling because Art in all its forms has always been my passion. I also studied classical Fine Arts/Visual Arts during my two years at the University of Paris La Sorbonne. Thanks to that education, I entered Rubika with a solid general knowledge (History, Art, Philosophy, Symbolism, Art History, etc.) that continued to grow during my three years there, in addition to the many new things I learned in this school. After my Bachelor’s Degree, I wanted to specialize in 3D modelling and during my 2 years of training I learned a lot about anatomy, how to adapt my work to different styles and also how to analyze and adapt a 2D concept I was given into a 3D believable model.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic

Soft Skills

  • Intermediate

Work Experience

2019 – 2019

3D Character Artist

Roll and Play (At home)
I was responsible for creating 3D characters destined to be printed in 3D for a role playing game

Education

2020 – 2022

Master

Universal Arts School

3D modeling

I learned a lot during my 2 years at UA School about the PBR process for creating very different characters in different styles; some were original characters, others were based on a concept art fro

2016 – 2019

Bachelor

Rubika Supinfogame

Game Art

During my two years at Rubika I learned how to create a board game a pixel art game and a mobile game mixing 2D and 3D asset.

2014 – 2016

Licence

Paris 1 La Sorbonne

visual arts

I learned a lot about classical art during my 2 years at La Sorbonne. I've also studied Art History and Art Philosophy.