
Biography
I have always been very passionate about art and videogames.
Back in 2009, I was working towards being a Game programmer - studying Masters in Computer Science [Graphics] - at the University of California, Irvine. However, I was always working on Concept art learning through online resources - half of my day was packed with schoolwork and the rest of it was done learning through tutorials, researching game studios.
After my studies, I started applying for studio jobs - but got lucky only with freelance work. I started freelancing, and then started working fulltime with a small studio in Mountain view, California. I had to move back to India after that, and I was hired by Glu, Hyderabad - which made mobile games. After that, I started freelancing for PC/Console games, but eventually had to come back to mobile, since there weren't any PC gaming studios here in India.
So far, I have worked as an Art Director for nCore games studio in Bangalore, where I mainly worked on Vainglory, in collaboration with SuperEvilMegaCorp.
I wish to apply to studios all over the world - as my learning here is still limited to online resources - I want to learn from far more experienced people, something I have been wanting for quite some time.
I bring an immense passion for games, art and self improvement, and I am always eager to contribute my best to different aspects of creating a great Gameplay experience.
Skills
Roles
- Mastery
Work Experience
2019 – Present day
Art Director
nCore Games (Bangalore, India)
[Current job] I have done hands-on Art Direction and Concept art for Vainglory and other projects. I have lead a concept art team, a 3D team, Animators, Technical, Splash and Marketing artists..
2017 – 2021
Concept Artist (Freelance)
Cradle Games (Quebec, Canada)
Concept design for a souls-like RPG - Creatures, armor, environment elements and in-game assets - for Hellpoint and Blue Sun DLC.
2018 – 2019
Lead - Concept Artist
Mech Mocha Games (Bangalore, India)
Leading artists and hands-on concept design and illustration of 2D game assets - characters, props and backgrounds.
Working on misc. game pitches.
2015 – 2018
Concept Artist (Freelance)
Caged Element (Toronto, Canada)
Concept design and skybox matte paintings for a futuristic car-combat racing game, called GRIP, for PC/Console.
2013 – 2015
Lead - Concept Artist
Glu Mobile (Hyderabad, India)
Concept design, cinematic illustration & marketing art for Hercules and Terminator Genisys - Revolution games. Lead a small team of concept artists, and set Art Direction documents for these projects.
2011 – 2013
Concept artist / Illustrator
n8 Ways, Inc (Mountain view, CA, USA)
Worked on design and illustration of in-game world maps, environments, characters and creatures, contribution towards brainstorming for world building.
Education
2009 – 2010
Master of Science, MS
University of California, Irvine
Computer Science [Graphics]
Studied Computer science, and worked on implementation and optimization of a Ray Tracing engine, among other projects.
2004 – 2007
Bachelors in Engineering, BE
Nagpur University, India
Electronics Engineering
