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Rahul Philip

Hi! I am Philip, I love playing and creating unique, memorable art for videogames. I am looking for an opportunity to be part of a vibrant and talented team that I can learn from and contribute to.

Biography

I have always been very passionate about art and videogames. Back in 2009, I was working towards being a Game programmer - studying Masters in Computer Science [Graphics] - at the University of California, Irvine. However, I was always working on Concept art learning through online resources - half of my day was packed with schoolwork and the rest of it was done learning through tutorials, researching game studios. After my studies, I started applying for studio jobs - but got lucky only with freelance work. I started freelancing, and then started working fulltime with a small studio in Mountain view, California. I had to move back to India after that, and I was hired by Glu, Hyderabad - which made mobile games. After that, I started freelancing for PC/Console games, but eventually had to come back to mobile, since there weren't any PC gaming studios here in India. So far, I have worked as an Art Director for nCore games studio in Bangalore, where I mainly worked on Vainglory, in collaboration with SuperEvilMegaCorp. I wish to apply to studios all over the world - as my learning here is still limited to online resources - I want to learn from far more experienced people, something I have been wanting for quite some time. I bring an immense passion for games, art and self improvement, and I am always eager to contribute my best to different aspects of creating a great Gameplay experience.

Skills

Roles

  • Mastery

Work Experience

2019 – Present day

Art Director

nCore Games (Bangalore, India)
[Current job] I have done hands-on Art Direction and Concept art for Vainglory and other projects. I have lead a concept art team, a 3D team, Animators, Technical, Splash and Marketing artists..

2017 – 2021

Concept Artist (Freelance)

Cradle Games (Quebec, Canada)

Concept design for a souls-like RPG - Creatures, armor, environment elements and in-game assets - for Hellpoint and Blue Sun DLC.

2018 – 2019

Lead - Concept Artist

Mech Mocha Games (Bangalore, India)
Leading artists and hands-on concept design and illustration of 2D game assets - characters, props and backgrounds. Working on misc. game pitches.

2015 – 2018

Concept Artist (Freelance)

Caged Element (Toronto, Canada)

Concept design and skybox matte paintings for a futuristic car-combat racing game, called GRIP, for PC/Console.

2013 – 2015

Lead - Concept Artist

Glu Mobile (Hyderabad, India)
Concept design, cinematic illustration & marketing art for Hercules and Terminator Genisys - Revolution games. Lead a small team of concept artists, and set Art Direction documents for these projects.

2011 – 2013

Concept artist / Illustrator

n8 Ways, Inc (Mountain view, CA, USA)
Worked on design and illustration of in-game world maps, environments, characters and creatures, contribution towards brainstorming for world building.

Education

2009 – 2010

Master of Science, MS

University of California, Irvine

Computer Science [Graphics]

Studied Computer science, and worked on implementation and optimization of a Ray Tracing engine, among other projects.

2004 – 2007

Bachelors in Engineering, BE

Nagpur University, India

Electronics Engineering