almost Beta
Rafidah Faisal cover
Avatar for Rafidah Faisal
Rafidah Faisal

Junior

Adobe Substance 3D Painter
Physically Based Rendering (PBR)
ZBrush

3D Artist | Environment and Props

Biography

3D Environment and Prop Artist specializing in game-ready assets for Unreal Engine. Skilled in Maya, Substance Painter, and Substance Designer, and currently learning Houdini. Passionate about creating immersive, polished environments through strong design and technical execution.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic
  • Basic

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Basic

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Fluent/Native

Other Skills

  • Advanced
  • Advanced
  • Advanced

Work Experience

2023 – Present day

3D Artist

Leartes Studios (Türkiye - Remote)

Modeled and textured over 200 assets of varying scale and complexity, including modular kits, hero props, and environment pieces for an upcoming Unreal Engine game using Maya and Substance Painter. Created Blueprints with Visual Scripting in Unreal Engine to support environment lighting and prop setup. Designed and implemented lighting for gameplay spaces and key visuals, and polished level design through set dressing and visual composition.

2018 – 2020

Interim Contract Manager

Sariah Sendirian Berhad (Brunei)
Developed and implemented contractual management policies while consulting executive management to enhance control processes.

Education

2021 – 2023

Diploma

Think Tank Training Centre

Asset Creation, Specializing in Environment and Props for Games

Mentorship project was mentored by Kacper Niepokólczycki (Lead Environment Artist, CD Projeckt RED).

2022 – 2023

Project

Think Tank Training Centre

Asset Creation, Specializing in Environment and Props for Games

Village on island inspired by Michal Kus’s concept for Hitman 2 delivered during Mentorship Term. Mentored by Kacper Niepokólczycki (CD Projekt RED). Link: https://www.artstation.com/artwork/b5wewm

2021 – 2021

Project

Think Tank Training Centre

Asset Creation, Specializing in Environment and Props for Games

Steampunk inspired concept delivered during Intermediate Term. Mentored by Sergei Panin (Housemarque). Link: https://www.artstation.com/artwork/g8y1dP

2016 – 2018

Bachelor of Arts

Manhattan College

Computer Science

2014 – 2016

Associate of Science

Bergen Community College

Computer Science