
Biography
3D Environment and Prop Artist specializing in game-ready assets for Unreal Engine. Skilled in Maya, Substance Painter, and Substance Designer, and currently learning Houdini. Passionate about creating immersive, polished environments through strong design and technical execution.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Basic
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
Languages
- Fluent/Native
- Fluent/Native
Other Skills
- Advanced
- Advanced
- Advanced
Work Experience
2023 – Present day
3D Artist
Leartes Studios (Türkiye - Remote)
Modeled and textured over 200 assets of varying scale and complexity, including modular kits, hero props, and environment pieces for an upcoming Unreal Engine game using Maya and Substance Painter. Created Blueprints with Visual Scripting in Unreal Engine to support environment lighting and prop setup. Designed and implemented lighting for gameplay spaces and key visuals, and polished level design through set dressing and visual composition.
2018 – 2020
Interim Contract Manager
Sariah Sendirian Berhad (Brunei)
Education
2021 – 2023
Diploma
Think Tank Training Centre
Asset Creation, Specializing in Environment and Props for Games
2022 – 2023
Project
Think Tank Training Centre
Asset Creation, Specializing in Environment and Props for Games
2021 – 2021
Project
Think Tank Training Centre
Asset Creation, Specializing in Environment and Props for Games
2016 – 2018
Bachelor of Arts
Manhattan College
Computer Science
2014 – 2016
Associate of Science
Bergen Community College
Computer Science
