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RAFAEL LOUZADA
Comic Art
Fashion Design
Teaching

I'm 2D artist with 10 years of experience in fashion, advertising, comics and animation, nowadays focusing my carrear on game industry as game artist at Pipa Studios (Brasil).

Biography

I started my career working as fashion designer, firstly producing designs for shoes and then for clothing, but I ended up not adapting and I decided try to work with illustration, one of my passions. I toke my first steps and since this I’ve been working as digital artist for about 10 years. In this period of time, working as freelancer illustrator, I contributed to a variety of projects here in Brazil of printed and digital media. The first big job I had the opportunity to work was in the production of the film Zoom (O2 Films) a live-action/animated film premiered at the Toronto International Film Festival, directed by Pedro Morelli. I was taking a part of rotoscoping animation team, drawing and coloring frames of the film. Then I started to work with advertising campaign as concept artist, character designer and illustrating still frames and storyboards for Brazilian big studios as Black Madre, Vetor Zero and Lobo CX. With them I could work in campaigns for clients such as Budweiser, Ruffles potato chips (PepsiCo), Oreo (Mondelēz International) and others. I also work illustrating courseware for an educational platform (SAS Educational) and worked in an advertising game for the rent car company Movida, illustrating characters and props (Execution Agency). I published three comics, two of them (Ida e Volta and Doppler) independently and one (Fome dos Mortos) was published by Editora Draco, a Brazilian publishing company. At the year 2020 I organized the Baile de Máscaras (Masquerade) a comic anthology with around 90 authors in order to raise founds to NGOs which take care of people afflicted by the covid-19 pandemic. I also drew two stories in this anthology. The comic book will be released this year. Between 2019 and 2020 I had the opportunity to work as a drawing instructor at Quanta Arts Academy, teaching fundamentals of drawing to students of different ages. Last year I started to work at the mobile game industry as game artist at La Bird, an indie studio, producing character designs and UI elements for its upcoming game Idle Stories, a tap game sub-genre which consists in create and customize a human avatar and his house, and in another project which is already in progress, an endless runner game. I still working in this studio as freelancer part time and started to work full time at Pipa Studios, one of the most important studios of bingo games in Latin America. At Pipa I work as game artist producing concept art, character design, UI design for bingo machines inside de game Bingo Rex and eventually I collaborate with the contents team producing illustrations for the Rex's seasons, which are parallel stories evolving Rex, the dog, generally he is making some mess. I am focused in pushing myself to learning more and more with the game industry to become increasingly skilled game artist and raise high flights in my career.

Skills

Roles

  • Mastery
  • Advanced
  • Advanced
  • Intermediate
  • Basic
  • Basic

Other Skills

  • Advanced
  • Intermediate
  • Basic

Work Experience

2021 – Present day

Game Artist

Pipa Studios (São Paulo - Brasil)
I work as game artist producing the visual concept, character design, skins, splash arts for loader screen, UI elements and logotypes for the different games of the studio.

2021 – Present day

Game Artist

La Bird Games (Paraíba - Brasil)
I work as game artist producing concept art, character design an UI elements for its upcoming game Idle Stories and character design for the new project Fairy Runner.

2019 – Present day

Illustrator

SAS Plataforma Educacional (Ceará - Brasil)
Worked as freelance illustrator doing illustrations of characters, infographics, portraits of known personalities relating to the subject's themes of the courseware.

2019 – 2021

Drawing Instructor

Quanta Academia de Artes (São Paulo - Brasil)
Instructor of basic fundamentals of drawing as Composition, Perspective, Human Anatomy, Colour Theory.

2018 – 2019

Concept Artist

Vetor Zero/Lobo CX (São Paulo/New York)
Worked as concept artist doing character design and still frames for some advertising campaign of brands like Budweiser, Ruffles and a supportive advertising campaign for NGOs (covid-19 pandemic).

2016 – 2018

2D Animator

Mega Curioso (Paraná - Brasil)
Worked as 2D animator (cut out) doing short animations of its YouTube Channel.

2015 – 2015

2D Rotoscoping Animator

O2 Films (São Paulo - Brasil)
I worked in the production of the film Zoom, a live- action/animated film premiered at the Toronto International Film Festival, directed by Pedro Morelli. I was taking a part of animation team.

Education

2013 – 2016

Bachelor's Degree

Complexo Educacional FMU

Visual Arts

The focus of the course was to form art teacher. Therefore, I had pedagogy classes, theoretical and practical art classes.

2012 – 2012

Saga

Adobe Photoshop Program

2011 – 2012

Quanta Academia de Artes

Painting

2010 – 2011

Postgraduate Degree

Universidade São Judas Tadeu

Art History

2005 – 2008

Bachelor's degree

Universidade Anhembi Morumbi

Fashion Design

2003 – 2003

Escola Panamericana de Arte e Design

Fine Arts