almost Beta
Rafael Loureiro cover
Avatar for Rafael Loureiro
Rafael Loureiro
SketchUp
Adobe Photoshop
Storytelling

Concept Art / Visual Development / Comic art

Biography

Hello, I'm a brazilian concept artist and illustrator. I have been working for almost ten years in visual develpment for advertising campaigns, and almost five years as an illustrator on a number of comic books for independent publishers in the USA, such as Scout Comics and Ten31 Publishing. With Scout Comics alone I've already developed two sucessful long-term projects: one is a comic book called "The Mall" and the other is a graphic novel called "Unikorn". Both projects have been optioned to become either a tv show or movie (Unikorn in special is being produced into a movie by Armory Films). My main interests include mecha anime, model buiding, technical design illustrations, and also woodworking. Basically anything that involves puzzles and building things with my own hands. I would love to expand the horizons of my work, and I am eager to embrace new challenges! Please feel free to check my online portfolio, and also to contact me if you want to know more about me or my work.

Skills

Roles

  • Mastery
  • Advanced

Software

  • Mastery
  • Mastery
  • Basic

Other Skills

  • Advanced
  • Advanced

Work Experience

2017 – Present day

Comic Book Artist

Scout Comics (Fort Myers, Florida. USA.)
At Scout Comics I have worked as penciller, inker and colorist, doing several comic book covers, interiors, and developed several characters based on whatever project I might work for them.

2015 – Present day

Illustrator

Freelance Illustrator (São Paulo, Brazil)
For the past five years I have been working on a multitude of projects ranging from comic books to visual development on advertising campaigns, storyboarding and concept art.

2015 – 2017

Illustrator

Big Studios (São Paulo, Brazil)
At Big Studios I was hired as an independent contractor on a regular basis to provide whatever visual aid their projects needed. I did character designs, environments, storyboards and so on.

Education

2013 – 2014

Specialization

Quanta Academia de Artes

Illustration

The course was set up in a way to explore as many avenues as possible to exemplify where an Illustrator would be necessary, through a series of mock exercises and portfolio building.

2012 – 2013

Specialization

Quanta Academia de Artes

Drawing Fundaments

We were presented the fundamentals of drawing, and how to structure our studies and achieve an in depth understanding of fields such as human anatomy, color theory, perspective, lighting, etc.

2007 – 2011

Bachelor

Universidade Estadual Paulista - UNESP

Architetcture and Urban Planning

My formal education as an Architect has provided me with a very technical and yet practical understanding of the necessary requirements for world building and visual development.