
Biography
My skills are primarily centered around compositing, editing and real-time cinematics with Unreal Engine.
I like contributing to the creative process by providing initial drafts of screenplays, and laying foundations for cutscenes through basic storyboards, animatics, and previs. Unreal Engine is my main tool in daily work, with a generalist knowledge and focus on the Sequencer module and camera animation.
Outside of my professional life, I enjoy playing basketball, badminton, as well as cycling and hiking.
Skills
Roles
- Basic
- Basic
Technical Skills
- Advanced
Software
- Advanced
- Advanced
Other Skills
- Advanced
- Advanced
Work Experience
Present day
CG/ArchViz Trainer
Freelance
In my free time I conduct training for high school students in the field of broadly understood CG.
Main topics: theory and techniques behind CG and VFX, ArchViz with SketchUp.
2024 – Present day
Cinematic Artist
Bloober Team
Education
Present day
Master of Science
Warsaw University of Technology
Spatial Planning
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