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Biography
As a dedicated 3D Artist with deep love for the gaming world, I specialize in crafting detailed assets and immersive environments that elevate visual storytelling. My skill set includes proficiency in industry-standard software, a keen eye for detail, and a dedication to exceeding expectations.
I’ve been working as a 3D Artist (both freelance and in studios) since 2018 and I have a Master's degree in digital arts. Before joining Gaming Industry I've worked on various projects ranging from creating environments for visual production to architectual visualisation and commercial 3D animations. Currently I am an Environment 3D Artist at Artifex Mundi.
Quality comes from passion and commitment. I do believe that combining those two values is what brings stunning results.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Advanced
- Advanced
- Intermediate
Software
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Work Experience
2024 – Present day
Environment 3D Artist
Artifex Mundi (Poland)
- Crafting detailed assets and textures
- Creating and lighting scenes in Unity based on concept art and without it
- Working closely with Tech Art to maximize optimisation
2022 – 2023
3D Environment Artist
StarHeroes (Gameswift) (Remote)
- Modelling and texturing assets
- Creating textures and trimsheets
- Composing and lighting environments
2022 – 2022
3D & Unreal Engine Generalist
I/O STUDIO (Warsaw)
- Designing, creating and optimizing entire environments in UE4, UE5 and Unity for various platforms (XR, VR, HTML5, PC)
- Creating assets (characters, textures, clothing, props,..)
2021 – 2021
3D Environment Artist / Unreal Engine Generalist
Percepto [LAB] (Warsaw)
- Designing and creating XR/VR environments in UE4
- Texturing and modelling assets
Education
2016 – 2021
Bachelor's and Master's
Polish-Japanese Institute of Information Technology
Graphic Design
