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Lorena Piloreta

Art Director | Concept Artist | Illustrator

Senior

Blender
Clip Studio Paint Pro
Adobe Photoshop

Hi! I'm a Concept Artist/Illustrator with experience in Art Direction, with six years of dedicated work with game and animation companies. I love to create fun and stylized visuals!

Biography

Hi! I'm a Concept Artist with experience in Art Direction. With 6 years of dedicated work with game and animation projects, I love creating fun, stylized visuals that charm people's hearts! Nowadays, I love to experiment between 2D and 3D to create visuals: either for pre-production or even production needs.

Clients: Supercell, Disney Lorcana, Discord, PlayStudios, and more.

Skills

Roles

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Technical Skills

  • Advanced
  • Advanced
  • Intermediate

Software

  • Advanced
  • Advanced
  • Advanced

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Proficient
  • Basic
  • Basic

Other Skills

  • Intermediate
  • Intermediate

Work Experience

2024 – Present day

2D Artist (Freelance)

Ravensburger (Remote)

- Working as a freelance 2D Artist for Disney Lorcana TCG
- When working on illustration tasks, I have worked on thumbnail concept art, and then polishing the chosen concepts into a final illustration, making sure all colors works perfectly for printing.

2026 – 2026

Art Teacher (Freelance)

Idea Academy Rome (Remote)

- Worked as a guest Visual Development Teacher in the Master 2 Online course in April 2026, where I have mentored 7 students, helping them develop their own portfolio projects.

- On this role, helped my students with feedback on character design, environment design, prop design, keyframes, etc.

- Occasionally, making demos and specific presentations my students might request from me on a subject they might be curious about.

2026 – 2026

Art Director (Freelance)

Histeria! (Remote)

- Worked as an Art Director for an anime style animation ad for Clash Royale "30 Seconds for Revenge"
- Worked on another anime style animation ad for Discord "The Last Meadow Online"

Responsabilities:
- Define the visual style of the animation projects and define all the necessary art tasks for the art team
- Build a pipeline that is doable under the time schedule stablished by Producers
- Build the art team of outsourced collaborators from scratch, selecting talent and making sure they have all the information and support necessary to work consistently inside the vision of the project

2025 – 2026

2D Artist (Freelance)

Blabbers (Remote)

- Worked on Battle Banners for Clash Royale
- I have worked on Banner illustrations starting from thumbnail concept art, and then polishing the chosen concepts into their final version.

2025 – 2025

3D Generalist (Freelance)

Histeria! (Remote)

- Responsible to make hand-painted textures for 3D characters that would be rigged and animated.
- Worked with Grease Pencil on the lookdev process of the models
- Worked on some character expression references using Shape Keys and Grease Pencil directly in Blender for the production team

2025 – 2025

3D Artist (Freelance)

Histeria! (Remote)

- Responsible to make the Lookdev for some of the 3D Background Art for the music video "Pixel Perfect", created for Valorant's VCT Americas.

- Pipeline was fully done in Blender and NPR. I have textured 3D models, done Grease Pencil, worked with shaders, colored the scene and created the final lighting for some shots.

- Also modeled one entire scene from scratch and made its final 3D Lookdev as well, following the project's style

2023 – 2025

Senior - Senior Art Generalist (Full Time)

PlayStudios Orion (Remote)

-Game Art (pre-production, production art) and Art Direction for new games within the MyVegas app - Design pitch decks for new games based on Game Design Documents - Animatics - Documentation

2020 – 2022

Concept Artist (Freelance)

Vetor Zero
I have taken many projects with Vetor Zero, involving illustration for mobile games, concept artwork for pitches, and marketing materials for esteemed clients like Supercell, Snickers, Disney, etc.

2021 – 2021

Illustrator (Freelance)

Supercell
-Created polished illustrations for character icons in a mobile game prototype. -Implemented rendering techniques to replicate a 3D appearance in the paintings, meeting project requirements

2020 – 2020

Illustrator (Freelance)

Dire Wolf Digital
-Produced artworks for the card game "Eternal" featuring fantasy-themed images. -Utilized a polished, semi-realistic rendering style to enhance the visual appeal of the game's artwork.

Education

Present day

ICS: Innovation Creative Space

Character Design

I have attended classes on character design with Paulo Ignez in 2021.

Present day

ICS: Innovation Creative Space

Digital Painting

I studied digital illustration for entertainment with Mike Azevedo em 2017.

Present day

ICS: Innovation Creative Space

Drawing and Life Drawing

I have studied at ICS drawing fundamentals and life drawing with Carlos Luzzi, respectively in 2017 and 2019

2016 – 2021

Bachelor in Visual arts

University of São Paulo

Visual Arts

I have graduated from the University of São Paulo in 2021. I had the chance to learn a lot about art history and play a lot with traditional medium such as oil painting, sculpting, engraving, etc.