almost Beta
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Pietro Bernardi

Lighting | Look Developer

Senior

Renderman
Maya
Arnold

Biography

👋 Hi there! I'm Pietro Bernardi, a Senior Look Dev, Lighting, and Compositing artist with 8 years of experience in Animation, VFX and Gaming. Originally from Brazil, now based in Canada (PR).

🎨 I've worked on diverse projects, from animations like TMNT: Mutant Mayhem, Disney's IWAJÚ, LEGO Star Wars to gaming as EA Sport's FC 26. Proficient in Maya, Katana, Renderman, Arnold, Substance Painter, Mari, Nuke, Unreal Engine 5 and Frostbite, I'm passionate about pushing creative boundaries.

✨ Active in the CG community, I've earned several Honorable Mentions in Pixar's Renderman challenges.

🚀 Excited about new opportunities and collaborations in Animation, VFX and Gaming! Let's connect and bring stories to life!

Skills

Roles

  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced

Software

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Fluent/Native
  • Conversational

Work Experience

2025 – Present day

Intermediate - Lighting Artist (Full Time)

Electronic Arts (Vancouver, Canada)

2024 – 2024

Senior - Look Development Artist

Atomic Cartoons (Vancouver, Canada)

2023 – 2024

Senior Lighting & Compositing Artist

Stellar Creative Lab (Vancouver, Canada)

2022 – 2023

Lighting & Compositing Artist

Cinesite (Vancouver, Canada)

2021 – 2022

Lighting & Compositing Artist & Team Lead

ICON Creative Studio (Vancouver, Canada)

2018 – 2021

Look Developer & Lighting Artist

Big Studios (Sao Paulo, Brazil)

2020 – 2020

Look Developer & Lighting Artist

Vetor Zero (Sao Paulo, Brazil)