
Biography
I’m an artist and interactive director based in Los Angeles, specializing in characters, animation, and comedy. My work has been shown at Pictoplasma, FilmQuest, Indiecade, and GDC.
I currently work as a Design Engineer at Snap, where I‘m helping build the future of creative augmented reality products.
Independently, I’ve developed VR, AR, and web experiences for clients like Disney, Google, Björk, and Adult Swim. Before venturing into creative technology, I started my career as a technical game designer for companies like Activision and Naughty Dog.
Skills
Roles
- Mastery
- Mastery
- Mastery
Technical Skills
- Mastery
