almost Beta
Pedro Oliveira cover
Pedro Oliveira

Portugal

Senior

Senior 3D Animator & Director

Biography

3D Animator with 7+ years of professional experience. He is a versatile animator, with a focus on creatures but also with experience in productions that use mocap, realistic animation, facial animation, and game engine animation. His VFX experience includes titles like James Bond: No Time to Die, His Dark Materials, Matrix, and, more recently, The Lion King: Mufasa. He also worked in the games industry for significant game companies like King, Fabrik Games, and Scopely.

At the moment, directing his first short film. A coming-of-age film based on personal experiences and memories around sexual discovery, called Carlota.

Skills

Roles

  • Advanced
  • Basic

Work Experience

2025 – Present day

3D Animator

Dardo Studios (Remote)

• Worked on the gameplay of an unreleased videogame
• Responsible for character animation

2023 – 2025

3D Animator

Scopely (Barcelona)

• Worked on trailers for the mobile games Monopoly Go, Marvel Strike Force, Star Trek Fleet Command, and Stumble Guys
• Animation of characters, cameras, and props under the supervision of the animator lead for trailers and ads for the company's mobile games • Help in the development of the pipeline
 

2023 – 2024

3D Animator

The Hunt (Remote)

• Worked on the short film The Hunt by Diogo Costa
• Responsible for character animation

2023 – 2023

3D Animator

Realtime (London)

• I have worked on an in-game cinematic for the game F1 2023.
• Responsible for character animation under the direction of the animation supervisor and lead
• Mocap clean up.

2021 – 2022

3D Animator

MPC (London)

• Worked on The Lion King: Mufasa (2024)
• Responsible for creature animation under the direction of the animation supervisor and lead.

2019 – 2022

Junior - Animator

Framestore (London)

• I worked on James Bond: No Time to Die, His Dark Materials - Season 2, and Suicide Squad.
• Responsible for creature animation under the direction of the animation supervisor and lead
• Mocap clean up.

2021 – 2021

3D Animator

Double Negative (London)

• Worked on Matrix 4: Resurrections (2022)
• Responsible for creature animation under the direction of the animation supervisor and lead.

2020 – 2021

3D Animator

Fabrik Games (London)

• Work on the VR game Persistence: Exile
• Responsible for FPS animation, biped, and creature animation under the direction of the animation supervisor
• Animation for game cinematic
• Use of Unreal Engine for in-game implementation
• Mocap clean up.

2018 – 2019

Junior - Animator

King (Stockholm)

• Worked on Candy Crush Friends Saga.
• Responsible for cartoony character animation and props under the direction of the animation lead
• Implementation in-game
• Bug fixing
• Support VFX artists, riggers, and 3D artists in creative collaborations.

Education

2016 – 2018

Diploma

Animation Mentor

3D Character Animation

2013 – 2016

Bacherol

School of Media Art and Design

Multimedia