
Biography
3D Animator with 7+ years of professional experience. He is a versatile animator, with a focus on creatures but also with experience in productions that use mocap, realistic animation, facial animation, and game engine animation. His VFX experience includes titles like James Bond: No Time to Die, His Dark Materials, Matrix, and, more recently, The Lion King: Mufasa. He also worked in the games industry for significant game companies like King, Fabrik Games, and Scopely.
At the moment, directing his first short film. A coming-of-age film based on personal experiences and memories around sexual discovery, called Carlota.
Skills
Roles
- Advanced
- Basic
Work Experience
2025 – Present day
3D Animator
Dardo Studios (Remote)
• Worked on the gameplay of an unreleased videogame
• Responsible for character animation
2023 – 2025
3D Animator
Scopely (Barcelona)
• Worked on trailers for the mobile games Monopoly Go, Marvel Strike Force, Star Trek Fleet Command, and Stumble Guys
• Animation of characters, cameras, and props under the supervision of the animator lead for trailers and ads for the company's mobile games • Help in the development of the pipeline
2023 – 2024
3D Animator
The Hunt (Remote)
• Worked on the short film The Hunt by Diogo Costa
• Responsible for character animation
2023 – 2023
3D Animator
Realtime (London)
• I have worked on an in-game cinematic for the game F1 2023.
• Responsible for character animation under the direction of the animation supervisor and lead
• Mocap clean up.
2021 – 2022
3D Animator
MPC (London)
• Worked on The Lion King: Mufasa (2024)
• Responsible for creature animation under the direction of the animation supervisor and lead.
2019 – 2022
Junior - Animator
Framestore (London)
• I worked on James Bond: No Time to Die, His Dark Materials - Season 2, and Suicide Squad.
• Responsible for creature animation under the direction of the animation supervisor and lead
• Mocap clean up.
2021 – 2021
3D Animator
Double Negative (London)
• Worked on Matrix 4: Resurrections (2022)
• Responsible for creature animation under the direction of the animation supervisor and lead.
2020 – 2021
3D Animator
Fabrik Games (London)
• Work on the VR game Persistence: Exile
• Responsible for FPS animation, biped, and creature animation under the direction of the animation supervisor
• Animation for game cinematic
• Use of Unreal Engine for in-game implementation
• Mocap clean up.
2018 – 2019
Junior - Animator
King (Stockholm)
• Worked on Candy Crush Friends Saga.
• Responsible for cartoony character animation and props under the direction of the animation lead
• Implementation in-game
• Bug fixing
• Support VFX artists, riggers, and 3D artists in creative collaborations.
Education
2016 – 2018
Diploma
Animation Mentor
3D Character Animation
2013 – 2016
Bacherol
School of Media Art and Design
Multimedia
