
Skills
Roles
- Advanced
- Intermediate
- Intermediate
- Basic
Work Experience
2024 – Present day
Concept Artist
Garena (Remote São Paulo)
Worked doing concepts, characters, props for a 3rd person shooter game (Free Fire)
2024 – Present day
Concept Artist
Big Time (Remote)
Worked doing concepts, characters, props and environments for a MMORPG game.
2022 – 2023
Art Director
Maracuja Studios (Remote)
I've worked training artists and creating the studios IP with worldbuilding, concept, creatures, environments and also directed the artists into freelance work like concept art and illustration
2021 – 2022
Concept Artist
Big Time Studios
I´ve work in the concept team to create characters, props, environments for the AAA MMORPG we are developing. I'ts been challenging and fun at the same pace, since the team is so kind and experienced
Education
2016 – 2025
Bachelor
Universidade Federal de Pelotas
Digital Design
I've learned a bunch of different subjects even a little of 3D, but mostly explored different media and materials and doing figure drawing and learning some art fundamentals.
2019 – 2022
Skilltree
Art Fundamentals
It was a production course that taught me a lot, from drawing to design and painting, creating an portfolio with the one and only Pedro Dutra, Yan Kyohara and Kevin Gnutzmans
2020 – 2020
Skilltree
Analitical anatomy
I've learned more about anatomy with Emmanuel Telles, the courses are reviewed every term and it was even better.
2019 – 2020
Skilltree
Illustration
I've learned a bunch about composition, gesture and perspective while doing illustration and character design, I was taught by Yan Kyohara and Massarani
2018 – 2018
Skilltree
Analitical anatomy
I've learned a lot of fundamentals and human anatomy with Emmanuel Telles, a really great teacher and friend.
