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Biography
I am a 3D artist specializing in Hard Surface, with over three years of experience in real-time projects and offline rendering, working in advertising, films, and TV series. I have collaborated on prominent projects, such as the Netflix series Senna (in partnership with Miagui) and cinematics for Overwatch and Valorant with the Lightfarm studio.
I am proficient in tools such as Blender and ZBrush for modeling and sculpting; Substance Painter, Substance Designer, Illustrator for texturing. I have experience in 3D workflows, including High Poly, Low Poly, UV Mapping, Blendshapes, retopology, and optimization for low-performance devices, ensuring efficient and high-quality models.
Additionally, I have knowledge of animation, gaming, and advertising pipelines, allowing me to collaborate effectively in different production stages. I am proactive, dedicated, and committed, qualities that help me tackle challenges with creativity and efficiency.
Skills
Roles
- Intermediate
- Basic
Software
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
