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Paulo Aniz

Well, that's what I love to do: art for animation and games. Let's connect and create together! [email protected]

Biography

Since my adolescence I have been working on creative projects involving art and design. In 2016, with the achievement of my Bachelor Degree in Advertising, I decided to delve deeper into the artistic field with the intention of working in the entertainment industry. I decided to redirect my career path to persuit what I love to do: art for animation and games. Several digital art courses and a few years later, I finally entered this very competitive market and, for more than two years, I've been designing environments, characters, and props, with focus on background art. Now, in this amazing online event, I really hope to connect with more experienced artists to learn from international industry professionals and possibly create high level projects together.

Skills

Roles

  • Advanced
  • Intermediate
  • Intermediate

Work Experience

2020 – 2023

Environment Designer

Alpha Studios (São Paulo - Brazil)
Responsible for creating background and prop designs for the game Triskel Pathways (concepts, 3D modelling, look dev NPR and digital painting). Also created the game logotype, typography and icons.

2022 – 2022

Concept Artist / Background Artist

2D Lab (Rio de Janeiro - Brazil)
Exploration of ideas through rough sketches and full-colour concepts. Visual identity development for two upcoming animation series. Creation and development of final painted environments and props.

2021 – 2021

Background Painter

2D Lab (Rio de Janeiro - Brazil)
Responsible for painting backgrounds, layouts and any other background-related art that the production required, ensuring style and quality of the feature film were met.

2016 – 2020

Art Director

Jeter Design (São Paulo - Brazil)
I joined a creative team on several projects for local and global clients, developing: digital illustrations, characters and brand mascots, corporate visual identities.

2010 – 2015

Art Director

BZ Marketing and Advertising (São Paulo - Brazil)
I interpreted real briefings, evolved my skills with Adobe programs and worked together with a creative team. I was able to develop: corporate identities, digital illustrations, mascots etc.

Education

2023 – 2023

Revolution School

3D Professional Training - Blender

It covers from the most basic fundamentals to the most technical knowledge of Blender, with focos on developing a structured knowledge which can be applied in many ways and in any 3D software.

2020 – 2021

Skill Tree

Environment Design

The online program teached me how to create backgrounds and environments. With a strong focus on design, composition and 3D, the course prepared me to meet the demands of an "environment designer".

2018 – 2018

ICS | Innovation Creative Space

Concept Art for Animation and Games

An overview of the art of telling a story visually. Development and techniques for creating characters, backgrounds and props, as well as, understanding colorscripts and lighting fundamentals.

2016 – 2017

Quanta Art Academy

Drawing Fundamentals

An overview of the main concepts of design structure and the basis of drawing. Topics covered: composition, anatomy, detailed anatomy, perspective, color and light.

2012 – 2015

BA (Hons)

Anhanguera College

Advertising

Some of the main subjects were: Aesthetics and Art History, Campaign Creation, Editorial and Graphic Design, Scripting and Writing, Graphic Production, Art Direction and Final Art for Printed Media.