
Skills
Roles
- Mastery
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Technical Skills
- Intermediate
- Intermediate
Software
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Soft Skills
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Languages
- Fluent/Native
- Proficient
Other Skills
- Mastery
Work Experience
2019 – Present day
Lead - Technical Artist (Full Time)
Tinysoft s.r.o. (Brno)
Started as 2D Artist working for indiish studio on Social Casino games. After while I got quick oportunity to work on crunchy 3D fantasy project and then moved to "Rush team" - our internal team for quick game dev (from idea to release in less then 4 weeks). Then Social Casino branch got renewed and I landed on 2DArtist/TechArtist and Team Lead role. Currently transition back to my beloved 3D Tech Art role on unannouced project (but hey! ask me about it and I will gladly let you play it!)
2018 – 2019
Junior - Freelance Artist (Freelance)
my own ass
After intro trial-by-fire in StarWell I fought to get back into industry. Trying to survive on freelancing tought me that its nothing for me. But hey! I animated all guns in Cartoon Strike!
2017 – 2018
Junior - 3D Animator (Full Time)
StarWell s.r.o. (Brno)
My first endevour in game-dev. Hired as 3D Animator, quickly worked to 3D generalist and then to Junior Programmer. It was indie dev in 4 peple (2 devs) and huge amount on corporate shitstorming (yup in 4 people). But everyone have to start somewhere right?




