Patrik Procházka cover
Patrik Procházka

Toeline

Czechia

Lead

Farming
Unity
3D Art
Badges
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Cerulean Hypnosis
"I love the sound of thunder"
My 🐔

Skills

Roles

  • Mastery
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate

Software

  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic

Soft Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Proficient

Other Skills

  • Mastery

Work Experience

2019 – Present day

Lead - Technical Artist (Full Time)

Tinysoft s.r.o. (Brno)

Started as 2D Artist working for indiish studio on Social Casino games. After while I got quick oportunity to work on crunchy 3D fantasy project and then moved to "Rush team" - our internal team for quick game dev (from idea to release in less then 4 weeks). Then Social Casino branch got renewed and I landed on 2DArtist/TechArtist and Team Lead role. Currently transition back to my beloved 3D Tech Art role on unannouced project (but hey! ask me about it and I will gladly let you play it!)

2018 – 2019

Junior - Freelance Artist (Freelance)

my own ass

After intro trial-by-fire in StarWell I fought to get back into industry. Trying to survive on freelancing tought me that its nothing for me. But hey! I animated all guns in Cartoon Strike!

2017 – 2018

Junior - 3D Animator (Full Time)

StarWell s.r.o. (Brno)

My first endevour in game-dev. Hired as 3D Animator, quickly worked to 3D generalist and then to Junior Programmer. It was indie dev in 4 peple (2 devs) and huge amount on corporate shitstorming (yup in 4 people). But everyone have to start somewhere right?