
Biography
Visual development artist with specialization in character and color key art. I have two-degree specializations (computer animation) and another in concept design. I have a 10yr background as a 3D artist (Sony Imagework, Dreamworks) pivoted into working in the art department. The last big project I worked on was BayMaxDreams for Unity and Disney Technologies which won a technical engineering Emmy.
Available for early concept art for film/game/transmedia pitches. Please check Linked In and IMDb for full work history. Experience on green light small projects for Unity/Disney TV (real-time art direction) and smaller VR short films and projects.
Skills
Roles
- Intermediate
Technical Skills
- Mastery
Software
- Intermediate
- Intermediate
- Basic
Work Experience
Present day
Senior CG Technical Director
Prior to 2015
Prior to 2015
Senior CG Technical Director (Dreamworks + Sony Imageworks)
worked on animated feature films see IMDB for full listing
2020 – 2022
Visual Development Artist
Netflix Animation (Remote)
Created early character concepts for feature animation development • Developed blue sky look of picture key art • Researched environmental sets and reference
2018 – 2018
Concept Artist
Unity Tecnnologies (San Francisco, CA)
BayMax Dreams—We pioneered a quill VR art production workflow into an entirely new Unity-based TV-show production pipeline • Created Character, Prop, Environment Design • Responsible for Color Scripts
2017 – 2018
Visual Development Artist
Baoabab (Remote)
Sequence lighting color keys for final act and cave fire sequences • Concepts for visual FX transitions • Brainstorm sessions with art department team
Education
2019 – 2023
BS
ArtCenter
Concept Design
Illustration and design focus. Concept Art/Visual Development
2003 – 2007
BFA
Ringling School of Art and Design
Computer Animation
Animation foundations centered around CGI animation techniques (modeling, lighting, texturing). Directly from school to work in CGI lighting for Dreamworks Animation(8yrs)
