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Oth Khotsimeuang

Junior

3D Art
Unreal Engine
Unity

3D artist + Visual Development

Biography

Visual development artist with specialization in character and color key art. I have two-degree specializations (computer animation) and another in concept design. I have a 10yr background as a 3D artist (Sony Imagework, Dreamworks) pivoted into working in the art department. The last big project I worked on was BayMaxDreams for Unity and Disney Technologies which won a technical engineering Emmy.

Available for early concept art for film/game/transmedia pitches. Please check Linked In and IMDb for full work history. Experience on green light small projects for Unity/Disney TV (real-time art direction) and smaller VR short films and projects.

Skills

Roles

  • Intermediate

Technical Skills

  • Mastery

Software

  • Intermediate
  • Intermediate
  • Basic

Work Experience

Present day

Senior CG Technical Director

Prior to 2015
Prior to 2015 Senior CG Technical Director (Dreamworks + Sony Imageworks) worked on animated feature films see IMDB for full listing

2020 – 2022

Visual Development Artist

Netflix Animation (Remote)
Created early character concepts for feature animation development • Developed blue sky look of picture key art • Researched environmental sets and reference

2018 – 2018

Concept Artist

Unity Tecnnologies (San Francisco, CA)
BayMax Dreams—We pioneered a quill VR art production workflow into an entirely new Unity-based TV-show production pipeline • Created Character, Prop, Environment Design • Responsible for Color Scripts

2017 – 2018

Visual Development Artist

Baoabab (Remote)
Sequence lighting color keys for final act and cave fire sequences • Concepts for visual FX transitions • Brainstorm sessions with art department team

Education

2019 – 2023

BS

ArtCenter

Concept Design

Illustration and design focus. Concept Art/Visual Development

2003 – 2007

BFA

Ringling School of Art and Design

Computer Animation

Animation foundations centered around CGI animation techniques (modeling, lighting, texturing). Directly from school to work in CGI lighting for Dreamworks Animation(8yrs)