
3D CHARACTER ANIMATOR
Junior
What I bring is more than just clean animation: I focus heavily on believable acting, strong posing, timing, and making characters feel like they’re actually thinking and reacting.
Biography
3D Character Animator with production experience on game and cinematic projects, specializing in biped, creature, and prop animation in Autodesk Maya. Experienced in delivering animations from blocking to final polish within collaborative pipelines, including engine integration and cross-disciplinary feedback cycles. Strong understanding of animation principles, performance
acting, and gameplay responsiveness. Trained working within production pipelines, meeting milestone deadlines, and adapting animation style to project requirements.
Currently, I am seeking a full-time 3D Character Animator role in the gaming or film industry, where I can leverage my expertise in Maya and keyframe animation to create memorable and impactful character performances.
Let’s connect if you’re looking for a dedicated animator who can deliver high-quality work on time and elevate your project’s visual storytelling!
Skills
Roles
- Intermediate
Technical Skills
- Intermediate
- Basic
Software
- Intermediate
Soft Skills
- Advanced
Languages
- Fluent/Native
- Fluent/Native
Other Skills
- Intermediate
Work Experience
2023 – 2026
Junior - 3D Character Animator (Full Time)
Princess Sam Entertainment Group (Bucharest, Romania)
Animated gameplay loops and cinematic character performances in Autodesk Maya for an unreleased children’s game based on the Tara Duncan IP. Delivered biped, creature, and prop animation from blocking to polish, meeting production milestones. Created body-mechanics and acting-driven performances, integrated assets into the game engine, and collaborated with designers/programmers to resolve implementation issues. Diagnosed rig/animation problems and improved scene and asset-management workflows.
2022 – 2023
Junior - Project coordinator (Freelance)
Universal Arts School (Remote)
Tracked shot progress, dependencies, and milestones across productions using shared production tracking systems. Coordinated sequence continuity, timing, and camera consistency across shots handled by multiple artists. Documented review feedback and monitored revisions, while reporting production status, delays, and technical blockers during weekly reviews. Estimated timelines, identified workflow bottlenecks, and facilitated communication between animators and production leads to keep schedules and collaborative workflows on track.