
Biography
I started my career in gaming industry in 2013, at Eipix (now it is under Playrix), at the position of 2D artist. During my employment there, I participated in many
projects. Later on, in 2014, I left that position and found a new one in Mad Head Games where I started as Technical Artist, moved on to Concept art (because of my drawing skills) and currently I am at the position of 3D generalist (concept, organic, hard surface and character).
In the last two years, I have worked on having new skills for 3D, and that included learning various software that is required – ZBrush, Blender, Substance painter, Unreal Engine.
