
Biography
TL;DR: I'm motivated enough to put up a 2K Bio for you.
Versatile artist, fluent in english, freaking organized and excited about creating stuff
Dang! No layout options here, read the bio here instead =) : https://docs.google.com/document/d/1b10QucRCFH0oSSXiQWvcxsxnZd66KDsZuxg29SAksNI/edit?usp=sharing
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
Software
- Mastery
- Advanced
- Advanced
Work Experience
2019 – Present day
Generalist and concept artist
Freelance @Tienart (Remote)
Worked on indie tactical shooter, mobile AR game, hypercasual games. Being involved from ideation to game engine implementation alongside devs in Unity, using GitHub.
2020 – 2021
Background Color Artist
Studio Souza (Brussels,Belgium)
Painted backgrounds ensuring style and quality of show is met by deadline for the upcoming movie Titina.
Used Shotgun and source control softwares for storage and versioning.
2017 – 2019
Concept Artist
Gameloft Hanoi (Hanoi, Vietnam)
Worked alongside both in development and prototype teams. Responsible for helping drive, shape and build the creative direction of a variety of games ranging from hypercasual to mid/hardcore.
