almost Beta
Noel-Tien Nguyen The cover
Noel-Tien Nguyen The

France

Adobe Photoshop
Unity
GitHub

3 tries, 1.5 years and lots of communication to get my modded skyrim right. I am at home when creating vivid experiences in small, versatile teams.

Biography

TL;DR: I'm motivated enough to put up a 2K Bio for you. Versatile artist, fluent in english, freaking organized and excited about creating stuff Dang! No layout options here, read the bio here instead =) : https://docs.google.com/document/d/1b10QucRCFH0oSSXiQWvcxsxnZd66KDsZuxg29SAksNI/edit?usp=sharing

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced

Software

  • Mastery
  • Advanced
  • Advanced

Work Experience

2019 – Present day

Generalist and concept artist

Freelance @Tienart (Remote)
Worked on indie tactical shooter, mobile AR game, hypercasual games. Being involved from ideation to game engine implementation alongside devs in Unity, using GitHub.

2020 – 2021

Background Color Artist

Studio Souza (Brussels,Belgium)
Painted backgrounds ensuring style and quality of show is met by deadline for the upcoming movie Titina. Used Shotgun and source control softwares for storage and versioning.

2017 – 2019

Concept Artist

Gameloft Hanoi (Hanoi, Vietnam)
Worked alongside both in development and prototype teams. Responsible for helping drive, shape and build the creative direction of a variety of games ranging from hypercasual to mid/hardcore.