
Biography
Hi everyone! My name is Nick, and I am a 3D generalist with 10 years of experience in the games industry. I have worked full time on two indie building-sandbox games, Space Engineers and Empyrion: Galactic Survival. Over the years my responsibilities included creating many of the assets seen in-game, such as props, weapons, base building blocks, environment textures, characters etc. My software packages of choice are Maya, Substance Suite, Zbrush and Photoshop, and I am open to learning any new tools required. On Empyrion I worked during the whole cycle of its development, from the first prototype to releasing the game out of Early Access. We have chosen Unity as our engine, so I have acquired a copious amount of experience with it. As we did not have a dedicated tech artist, I have also assumed that role, dealing with shaders, animations, custom tools and implementing new plugins into our workflow. For my personal projects however I have been using Unreal Engine 4, so I am quite well-versed in this engine as well, including blueprint scripting, material creation and level design. Over the years I have worked in both realistic and stylized directions and can easily adapt to a given artstyle. Lately, I have been trying to transition fully to stylized and handpainted art, so I would love to get a job in that sphere, on any seniority level :)
Skills
Roles
- Advanced
- Advanced
Technical Skills
- Mastery
- Advanced
- Advanced
Work Experience
Present day
Senior - 3D Artist
Klang Games
Present day
Junior - 3D Artist
Keen Software House
Present day
Senior - 3D Generalist
Eleon Game Studios
Present day
