almost Beta
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Nick Sukharichev

Senior

3D Art
Texturing
Technical Art

I'm an experienced and versatile artist, able to adapt quickly to new environments and workflows, and have fun doing it!

Biography

Hi everyone! My name is Nick, and I am a 3D generalist with 10 years of experience in the games industry. I have worked full time on two indie building-sandbox games, Space Engineers and Empyrion: Galactic Survival. Over the years my responsibilities included creating many of the assets seen in-game, such as props, weapons, base building blocks, environment textures, characters etc. My software packages of choice are Maya, Substance Suite, Zbrush and Photoshop, and I am open to learning any new tools required. On Empyrion I worked during the whole cycle of its development, from the first prototype to releasing the game out of Early Access. We have chosen Unity as our engine, so I have acquired a copious amount of experience with it. As we did not have a dedicated tech artist, I have also assumed that role, dealing with shaders, animations, custom tools and implementing new plugins into our workflow. For my personal projects however I have been using Unreal Engine 4, so I am quite well-versed in this engine as well, including blueprint scripting, material creation and level design. Over the years I have worked in both realistic and stylized directions and can easily adapt to a given artstyle. Lately, I have been trying to transition fully to stylized and handpainted art, so I would love to get a job in that sphere, on any seniority level :)

Skills

Roles

  • Advanced
  • Advanced

Technical Skills

  • Mastery
  • Advanced
  • Advanced

Work Experience

Present day

Senior - 3D Artist

Klang Games

Present day

Junior - 3D Artist

Keen Software House

Present day

Senior - 3D Generalist

Eleon Game Studios

Present day

Senior Technical Artist

Colossal Order