
Biography
Born and raised in Montreal, Canada, I always loved to draw and explore the world around me. I studied architecture for a year in my early adulthood, and finish college in Art history and Video game studies. I studied at Syn Studio, taking the 6-month intensive program in 2016. I started my first job at Mawashi Science & Technology, a research and development company focused on designing exoskeletons and human-augmentation platforms. I couldn't ask for a better start. Since then, I have explored new techniques and tools to try and push my art to the next level: to achieve the skill level of my favorite concept artists in the gaming and vfx industry! I fell in love with VR sculpting in 2019 and it is now one of my main tool in my personal work. My inspiration is mostly based in scifi , but my education in art history is always in the back of my mind.
The pandemic has halted one of my most ambitious project yet: Futur Vista, an illustrated podcast that has great conversations with professionals of multiple fields on climate change and the future technologies, strategies and behaviors that address it. My second season was cut short, but i have plans to restart it once our lives have regained a bit more stability.
I am always looking for an opportunity to enter the gaming industry as a concept artist, it is my first love and original objective when I decided to make it a career so many years ago. I learn fast and am a good team player, my skill set it better described as Generalist.
Skills
Roles
- Advanced
- Advanced
Technical Skills
- Intermediate
- Intermediate
Soft Skills
- Advanced
Work Experience
2016 – Present day
Concept Artist
Mawashi Science and Technology (Saint jean sur Richelieu)
-Concepts for mechanisms and hardware pieces, for exoskeleton suits in Military, civil and Healthcare sectors.
-Ideation for advanced projects and design directions
-marketing illustration
Education
2016 – 2016
6-month Intensive program
Syn Studio Art school
Concept art and Illustration
Full time semesters of 5 classes each.
Digital painting, Analytical sketching, Human anatomy, Concepting in Zbrush, Environment design, Character rendering, Oil painting
2013 – 2015
Bachelor degree
Université de Montréal
Art history and Videogame Studies
-Major in Art history, learning the great art movements of Western culture.
-Architecture , painting, cinema, sculpture
-Minor in Videogame studies, analysis of the medium as a piece of art
