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Nico Barros Aboud

Senior

Texturing

Hey ^^ It's a pleasure too meet you! I'm Nico! Game and concept artist. Love characters, creatures and props!

Biography

I graduated in Graphic Design at Universidade Presbiteriana Mackenzie by the end of 2013, but never actually worked as such, starting my career at the game industry a year before graduation. I've been working as Game Artist and Concept Artist for game and animation industry since 2012. I've worked for TFG (Now Wildlife), Tapps Games and for Arvore Immersive Experiences, where I created characters, props and 2D assets for The Line, Yuki, Bid Wars II, Bike Race, etc. Aside from games, I also worked for Faunea Studios, creating characters, props and backgroungs for Dino Aventuras season 2 (a Brazillian TV show). I've been passionate about games and anime since an early age, falling in love with Sakura Card Captors and Megaman X and Zero series, and since then dreamed of working with "drawing", participating in the creation of those characters, monsters and beautiful worlds I grew up with. The problem was didn't quite know how to, or even if it was possible. And then I discovered the term "concept art" in my last college years, and then the pieces started falling into place, and a career as artist finally seemed less blurry and more possible. I really love creating characters, creatures and props, and I’m familiar with creating concept for 3D pipeline and working close with 3D artists, providing them information about the concepts and feedback when needed.

Skills

Roles

  • Mastery
  • Advanced

Technical Skills

  • Intermediate

Work Experience

2020 – Present day

2D Freelance Artist (remote)

Joyride Games (Palo Alto - California)
- Character, props and weapons concept art - Modulable background pieces and props - Hand painted texture for characters, props and weapons 3D models - Defining and creating guidelines for outsourc

2019 – 2020

Visual Artist

ARVORE Immersive Experiences (São Paulo - Brazil)
- Early development and ideation - Character, creatures and props concept art - Background and obstacle props - Hand painted textures for 3D props

2017 – 2019

Game Artist

Tapps Games (São Paulo - Brazil)
- Character and props concept art - Characters and props illustrations - Defining and creating guidelines documents for outsourcing - UI/UX creation and design

2016 – 2017

Art Assistant

Faunea Studio (São Paulo - Brazil)
- Character and props and Creatures concept art for 3D animation pipeline

2012 – 2015

2D Artist

Wildlife Studios (former TFG) (São Paulo - Brazil)
- Character and props concept art - Characters and props illustrations - UI/UX creation and design

Education

2009 – 2013

Bachelor

Universidade Presbiteriana Mackenzie

Graphic design

The course per se was very focused on graphic media: branding, packaging, magazine, etc. . Aside from that, art history and sociology classes were important and great for enriching my world view.