
Biography
I graduated in Graphic Design at Universidade Presbiteriana Mackenzie by the end of 2013, but never actually worked as such, starting my career at the game industry a year before graduation. I've been working as Game Artist and Concept Artist for game and animation industry since 2012. I've worked for TFG (Now Wildlife), Tapps Games and for Arvore Immersive Experiences, where I created characters, props and 2D assets for The Line, Yuki, Bid Wars II, Bike Race, etc. Aside from games, I also worked for Faunea Studios, creating characters, props and backgroungs for Dino Aventuras season 2 (a Brazillian TV show). I've been passionate about games and anime since an early age, falling in love with Sakura Card Captors and Megaman X and Zero series, and since then dreamed of working with "drawing", participating in the creation of those characters, monsters and beautiful worlds I grew up with. The problem was didn't quite know how to, or even if it was possible. And then I discovered the term "concept art" in my last college years, and then the pieces started falling into place, and a career as artist finally seemed less blurry and more possible. I really love creating characters, creatures and props, and I’m familiar with creating concept for 3D pipeline and working close with 3D artists, providing them information about the concepts and feedback when needed.
Skills
Roles
- Mastery
- Advanced
Technical Skills
- Intermediate
Work Experience
2020 – Present day
2D Freelance Artist (remote)
Joyride Games (Palo Alto - California)
2019 – 2020
Visual Artist
ARVORE Immersive Experiences (São Paulo - Brazil)
2017 – 2019
Game Artist
Tapps Games (São Paulo - Brazil)
2016 – 2017
Art Assistant
Faunea Studio (São Paulo - Brazil)
2012 – 2015
2D Artist
Wildlife Studios (former TFG) (São Paulo - Brazil)
Education
2009 – 2013
Bachelor
Universidade Presbiteriana Mackenzie
Graphic design
