almost Beta
Nick Pochtariov cover
Avatar for Nick Pochtariov
Nick Pochtariov
3D Art
3D Rigging
3D Texturing

3D Artist

Biography

Hi there, I'm Nick, a 31 yearold 3D Artist with a passion for creating captivating characters and environment assets. I have worked on a variety of projects, including the indie game GRIME, where I was responsible for all the character and creature sculting, modeling, texturing, rigging, and in-game setups. Additionally, I played a part in developing environment assets for the game. My skills and experience include sculpting and modeling, rigging, texturing, working with game engines, and team managment. Currently, I am looking to move abroad and find a place where I can continue to grow as a 3D artist. Thank you for cheking my bio and I look forward to hearing from you soon :)

Skills

Roles

  • Advanced
  • Advanced
  • Basic

Technical Skills

  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced

Work Experience

2021 – Present day

Team Lead

Clover Bite (Derech HaAtsma'ut 65, Haifa, Israel)
A team leader of Pestilence Studio - a 3D Modeling Department of Clover Bite. I take on the role of lead 3D Artist and a Studio Manager.

2018 – 2021

3D Character/Creature Artist

Clover Bite (Derech HaAtsma'ut 65, Haifa, Israel)
I was responsible for the full process of all 3D characters and creatures creation in the game called "GRIME". I did sculpting, modeling, rigging, exporting and setuping assets inside unity

Education

2014 – 2017

Tiltan college of design & visual communication

3D Generalist