
Biography
Hi there, I'm Nick, a 31 yearold 3D Artist with a passion for creating captivating characters and environment assets. I have worked on a variety of projects, including the indie game GRIME, where I was responsible for all the character and creature sculting, modeling, texturing, rigging, and in-game setups. Additionally, I played a part in developing environment assets for the game.
My skills and experience include sculpting and modeling, rigging, texturing, working with game engines, and team managment.
Currently, I am looking to move abroad and find a place where I can continue to grow as a 3D artist. Thank you for cheking my bio and I look forward to hearing from you soon :)
Skills
Roles
- Advanced
- Advanced
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
Software
- Advanced
Work Experience
2021 – Present day
Team Lead
Clover Bite (Derech HaAtsma'ut 65, Haifa, Israel)
A team leader of Pestilence Studio - a 3D Modeling Department of Clover Bite. I take on the role of lead 3D Artist and a Studio Manager.
2018 – 2021
3D Character/Creature Artist
Clover Bite (Derech HaAtsma'ut 65, Haifa, Israel)
I was responsible for the full process of all 3D characters and creatures
creation in the game called "GRIME". I did sculpting, modeling, rigging, exporting and setuping assets inside unity
Education
2014 – 2017
Tiltan college of design & visual communication
3D Generalist
