almost Beta
Nermin Melisa Paşa cover
Nermin Melisa Paşa

Character Concept Artist

Cyprus

Junior

Digital Illustration
Drawing
Digital Painting

Character concept artist with freelance and studio experience, focused on grounded fantasy and sci-fi. I design characters, costumes and equipment that tell a story.

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Biography

I’m Nermin, a self-taught concept artist specializing in character design for games, with freelance and independent studio experience.

I’m drawn to grounded fantasy and sci-fi, especially characters whose clothing, equipment and silhouettes reveal their personality and place in the world. I enjoy exploring costume variations, factions, weapons and the details that make a design feel believable.

My process includes research, silhouette exploration, design iterations and detailed character sheets with callouts. I primarily work in Photoshop and Procreate, combining painting and photobashing. Alongside character concepts, I create illustrations that explore atmosphere and storytelling.

I’m open to paid freelance projects and remote concept art opportunities.


Skills

Roles

  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Fluent/Native

Work Experience

2026 – Present day

Manager - Concept Artist (Full Time)

SkullSoul Interactive (Cyprus-Remote)


2023 – 2026

Concept Artist (Freelance)

Self-Employed (Cyprus-Remote)

Worked on independent collaborations involving visual development, costume exploration, and promotional illustrations for content creators and clients.

Focused on storytelling, silhouette design, and cinematic visual development using Photoshop, Procreate, and Blender.

Education

2022 – 2026

Bachelor's Degree

Eastern Mediterranean University

Computer Games and Programming Skills

For my graduation project, I developed a short cinematic animation sequence from concept to final presentation, taking ownership of the entire creative pipeline.

The project included character design, 3D sculpting, texturing, environment creation, animation, cinematic camera work, lighting, rendering, and post-production. Throughout the production, I used industry-standard tools including Blender, ZBrush, Substance 3D Painter, Photoshop, and DaVinci Resolve.