almost Beta
Natalie Wass cover
Avatar for Natalie Wass
Natalie Wass

Junior

Skrum

Hi! I am Natalie a Quality Assurance Tester at Bethesda Softworks who is working on transitioning into Production.

Biography

My name is Natalie, I am a game producer with prior experience in supporting teams (5-25). I currently work as a contract Quality Assurance Tester at Bethesda Softworks. I have led remoteand in-person cross-disciplinary teams while bringing a bright, energetic, and positive attitude to any project. I utilize my experience in QA, programming, art, and design to execute acollaborative environment where I can contribute critical problem-solving, organizational skills,and a passion for creating great games. At Bethesda Softworks, I collaborate with a system coordinator on Starfield to improve assignment instructions, update checklists, and support a 100+ team by answering inquiries and providing bugging guidance. Additionally, when the system’s coordinator is unavailable, I organize and run 30+ team member system checks with specific testing instructions and analyze that data for inconsistencies for further investigations.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Other Skills

  • Basic

Work Experience

2022 – Present day

Contract QA Tester

Bethesda Softworks (Rockville MD)
Partnering with the system coordinator to update assignments, create testing plans, and manage simultaneous or single bursts with specific testing objectives.

2021 – 2022

College of Visual and Performing Arts Resident Advisor

George Mason University (George Mason University)
I continuously maintain relationships between the George Mason Housing Department and the students that reside on campus. This includes locating information, problem-solving, and mediating conflicts.

2021 – 2022

Quality Assurance Tester Intern

Virginia Serious Game Institute (Remote)
Created a new bug tracking system by utilizing Google Forms connected with a Google Sheet. This made the bug sheets easily readable and sortable by fields such as type, and date found.

2021 – 2022

Producer, Product Manager, and World Builder

Guardian Games (George Mason University)
Leading a 9-person team while working with the Art Director to assist with completing tasks for the art team. Managing ClickUp and Jira asset tracking, Discord communication channels and meetings.

Education

2018 – 2022

Bachelors of Fine Arts

George Mason University

Computer Game Design

Finished my degree with a cumulative GPA of 3.86 and 4.0 for Major.