
Biography
3D generalist and digital artist specializing in 3D modeling for both characters and environments, creating procedural materials and VR narratives with a background in computer science. My strengths include Digital sculpting, polygonal modeling, re-topology and mesh optimization, UV unwrapping, 3D printing, surfacing including both texture painting and procedural surfaces, post-production, and Virtual Reality narratives.
Ready for relocation.
Skills
Roles
- Intermediate
Technical Skills
- Intermediate
Software
- Intermediate
Other Skills
- Intermediate
- Intermediate
Work Experience
2020 – Present day
Volunteer Research
Clemson University (Clemson, SC)
Research on 3D scans of human face to create photo-realistic face renders. Work on the re-topology of the scanned faces, fixing it and adding the shaders in Maya to achieve photo-realistic renders.
2015 – 2016
Trainee Decision Scientist
Musigma Business Solutions Pvt. Ltd. (Bangalore, India)
Led a team of three members as a big data analyst to solve problems related
to segmentation and customer relationship for a reputed retail company.
Education
2017 – 2020
MFA
Clemson University, South Carolina, USA
Digital Production Arts
2011 – 2015
B.Tech
National Institute of Technology, Calicut, India
Electronics and Communication Engineering
