
Biography
My name is Nadia, an artist born in Spain passionate about the game dev industry👾
My objective is to continue growing as an artist in creative studios by creating digital content and bringing life to 3D stylized characters based on 2D concepts. After discovering character art I started looking for ways to specialize in 3D modeling, texturing and rendering through courses and mentorships.
I am looking for a professional opportunity that allows me to expand my knowledge as an specialist in stylized projects, contributing with my artistic vision, attention to detail and proactivity.
Skills
Roles
- Advanced
- Basic
Technical Skills
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
Other Skills
- Advanced
Work Experience
Present day
Graphic and Editorial designer
Creativa Disseny
(07/18 - 08/18, 6/19 - 08/19, 10/21)
- Creating and editing visual content for advertisement, web and social media for customers: logos, banners, flyers, infographics, posters, videos, photography...
- Producing digital content and assisting with layout design and printing based on clients' ideas from a creative brief.
- Collaborating with clients to understand their needs and objectives and translate ideas into projects.
Present day
3D Stylized Character Artist
Wereplatypus Game Studio and Level Up
Game Dev Incubator/Accelerator (06/24 - Now)
- Creating stylized 3D characters using industry-standard software optimizing 3D models to ensure efficiency in game performance.
- Collaborating with a multidisciplinary team to develop a video game and coordinating with different departments.
Education
Present day
Various mentorships of stylized characters in 3D
Kreaktivate, CG Master’s Academy Advanced Mentorship with Weston Reid, Art Heroes Academy,
3D stylized character art
Stylized characters, anatomy, digital sculpting, translate a 2D concept to 3D, retopology and Uvs, optimization, PBR baked texture maps and render, material creation. Lighting, post-pro cessing and posed character presentation. Full character and props modeling for videogames - (18 months of formation)
Present day
3D Modeling course using blender
EOI Escuela de Organización Industrial
3D art
Blender, modeling tools, Low-poly, digital sculpting, booleans, topology and retopology, high-poly with subdivisions, modifiers, mid-poly, UVs, normal maps baking, materials, textures, lighting and render (Cycles, EEVEE), optimization, videogame assets creation - 220 hours
2016 – 2020
Multimedia Degree
Universitat Politecnica de Catalunya (UPC - CITM)
Multimedia Content
General Multimedia contents such as 3D model /sculpt | Post production | Texture | Motion graphics | Graphic Design UX/UI | 2D / 3D Animation | Rigging | Programming
