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Monica Ion
Mobile Games Art
Biography
Hey! My name is Monica, and I've been working as an artist in the mobile games industry for nearly 10 years now. I started out as a Junior Artist at Mediatonic, helping to make assets and environments for existing games. I then started doing more concepts for new games that we were developing for clients such as Microsoft, Square Enix, Jagex and Nintendo. I was able to work in lots of different styles and take more ownership of visual direction.
I then went on to Supersolid where I developed the art style for Snake Rivals.
In 2019, I joined Space Ape! I've been leading the visual development for Treasure Tails, then working on building up the brand for another unreleased project. Now I'm focusing on marketing and brand building for our newest game in soft launch - Boom Beach Frontlines.
I love drawing all sorts of things (especially if they're colourful). My skills range from character to environment and prop design, as well as storyboarding and brand development. Disney and Pixar have been a huge influence on my art and I always aspire to create worlds and characters as varied and interesting as they do.
Skills
Roles
- Mastery
- Mastery
Other Skills
- Mastery