almost Beta
Mohammad Danial Atoofi cover
Avatar for Mohammad Danial Atoofi
Mohammad Danial Atoofi
Unreal Engine
ZBrush
Houdini

I've about 16 years of experience in environment designing, lighting, making advanced shaders, VFX, and cinematic directing in games and animations using Unreal Engine and other DCC applications.

Biography

Mohammad Danial Atoofi start his journey in 2006 in the game and animation wonderland! He cooperates in various games and animation projects in different roles such as director, art director, technical director, senior lighting artist, senior environment designer, and senior shader and material artist. after about 16 years of experience in the game and animation industries, he became an Unreal Engine mentor for game and animation projects in various studios. He also wrote pipelines for animation studios, how to move from traditional pre-render animations to next-gen real-time animation, and how to use the most benefits of real-time rendering techniques. At the moment he's an Unreal Engine teacher and shows his students how to make games and animations using Unreal Engine. He also is the founder of Delzaar Game and Animation Studio and can work with other studios on their games, animations, and virtual production projects!

Skills

Roles

  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Mastery

Software

  • Mastery
  • Mastery
  • Advanced

Work Experience

2021 – 2022

Senior Technical Artist, Cinematic Director

Stanion Studios (United States of America)
I worked in Tide Turn, a multiplayer PC and console shooter game. I helped the team with technical issues and made trailers and cinematics for the game.

2016 – 2018

Technical Director, Senior Lighting and Environment Artist

Skyframe Animation Studio (Russia)
"The Thunder" was a TV animated series that was made in 4 seasons, 80 episodes for kids and teenagers. I made a real-time rendering pipeline for Skyframe Studio to render all of it in unreal engine!

2017 – 2018

Technical Director, Lead Environment Designer and Shader Artist

VR-Karbala (Denmark)
VR-Karbala was a virtual reality animation about a historical event that reached more than 10 million views on youtube. we make that VR animation using unreal engine.

2016 – 2017

Senior Environment Designer and Senior Lighting Artist

RSK Entertainment
I worked in Ambassador of Love, a hack and slash PC and console game in the RSK Entertainment game studio.