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Pablo Cárdenas

Lead

Physically Based Rendering (PBR)
Photography
3ds Max

Award winner Lead Unreal Engine Artist / Authorized Instructor with a specialized focus on lighting and cinematography. Experienced in leading lighting, modeling, look dev & vfx teams.

Biography

Award winner Lead Unreal Engine Artist / Authorized Instructor with a specialized focus on lighting and cinematography. Experienced in leading lighting, modeling, look dev & vfx teams and enhancing visual storytelling through traditional cinematography and leadership. Previous work experiences:

  • Lead Unreal Engine Artist at Virtual Animation Studios, leading modeling, lighting and vfx teams for shortfilms production.
  • Lighting Supervisor and Unreal TD for ESCENA Animation Studio, leading the Realtime Lighting Department for an Ariel winner shortfilm, instrumental in developing and refining the Unreal Engine pipeline to optimize creative workflows and output quality.
  • Senior Lighting/Shading Artist at Monks, focusing on lighting and shading for major car brands, such as MINI, BMW & GM

I'm deeply passionate about photography and traditional cinematography and I always try to bring that knowledge into the 3d world.

In addition to my technical skills, I have also developed strong leadership and problem-solving skills, which have enabled me to effectively manage teams at previous studios.


Available for freelance

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Proficient

Other Skills

  • Advanced
  • Intermediate

Work Experience

2026 – Present day

Senior - Unreal Engine Generalist (Freelance)

Sans Strings Studio (Remote)

Unreal Engine Generalist for unannounced project.
Mainly lighting / look dev / sequencer / tool scripting / render wrangler tasks

2024 – Present day

Unreal Engine Authorized Instructor

Epic Games
  • Since 2024, started a role as an  Unreal Authorized Instructor, having now a critical role to the overall growth of interactive and real-time 3D, contributing to programs that teach future industry professionals the essentials of 3D craft and the practical skills required to succeed in developing tomorrowʼs experts.

2023 – Present day

Senior Lighting / Shading Unreal Artist

Media Monks (Mexico / Germany)
  • Innovating in the field of Unreal Engine, focusing on lighting and real-time rendering techniques.

2025 – 2026

Lead - Lead Unreal Engine Artist (Full Time)

Virtual Animation Studios (Mexico City)

Leading  modeling, lighting & vfx teams for the production of short films.

2022 – 2023

Senior - Real Time Lighting Supervisor / Unreal TD (Full Time)

ESCENA Animation Studio (Mexico)

Realtime Lighting Supervisor / Unreal TD /  UE5 Teacher, 05/2021 - Present (quarterly terms)

  • Led the Realtime Lighting Department, instrumental in developing and refining the Unreal Engine pipeline to optimize creative workflows and output quality.
  • Helped develop the studio pipeline, porting the project from Maya-Arnold into Unreal Engine. Defined the studio’s main workflow as well as providing continuous support to bug solving.
  • Taught Unreal Engine 5, providing students with comprehensive knowledge and practical skills in real-time rendering and interactive media.

2022 – 2023

Lighting / Look Dev Artist

Psyop (Mexico / USA)
  • Developed and executed lighting designs that enhanced the storytelling in various projects.

Education

2014 – 2018

Digital Animation Engineering

Universidad del Valle de México

Digital Animation