
Biography
Award winner Lead Unreal Engine Artist / Authorized Instructor with a specialized focus on lighting and cinematography. Experienced in leading lighting, modeling, look dev & vfx teams and enhancing visual storytelling through traditional cinematography and leadership. Previous work experiences:
- Lead Unreal Engine Artist at Virtual Animation Studios, leading modeling, lighting and vfx teams for shortfilms production.
- Lighting Supervisor and Unreal TD for ESCENA Animation Studio, leading the Realtime Lighting Department for an Ariel winner shortfilm, instrumental in developing and refining the Unreal Engine pipeline to optimize creative workflows and output quality.
- Senior Lighting/Shading Artist at Monks, focusing on lighting and shading for major car brands, such as MINI, BMW & GM
I'm deeply passionate about photography and traditional cinematography and I always try to bring that knowledge into the 3d world.
In addition to my technical skills, I have also developed strong leadership and problem-solving skills, which have enabled me to effectively manage teams at previous studios.
Available for freelance
Skills
Roles
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Proficient
Other Skills
- Advanced
- Intermediate
Work Experience
2026 – Present day
Senior - Unreal Engine Generalist (Freelance)
Sans Strings Studio (Remote)
Unreal Engine Generalist for unannounced project.
Mainly lighting / look dev / sequencer / tool scripting / render wrangler tasks
2024 – Present day
Unreal Engine Authorized Instructor
Epic Games
- Since 2024, started a role as an Unreal Authorized Instructor, having now a critical role to the overall growth of interactive and real-time 3D, contributing to programs that teach future industry professionals the essentials of 3D craft and the practical skills required to succeed in developing tomorrowʼs experts.
2023 – Present day
Senior Lighting / Shading Unreal Artist
Media Monks (Mexico / Germany)
- Innovating in the field of Unreal Engine, focusing on lighting and real-time rendering techniques.
2025 – 2026
Lead - Lead Unreal Engine Artist (Full Time)
Virtual Animation Studios (Mexico City)
Leading modeling, lighting & vfx teams for the production of short films.
2022 – 2023
Senior - Real Time Lighting Supervisor / Unreal TD (Full Time)
ESCENA Animation Studio (Mexico)
Realtime Lighting Supervisor / Unreal TD / UE5 Teacher, 05/2021 - Present (quarterly terms)
- Led the Realtime Lighting Department, instrumental in developing and refining the Unreal Engine pipeline to optimize creative workflows and output quality.
- Helped develop the studio pipeline, porting the project from Maya-Arnold into Unreal Engine. Defined the studio’s main workflow as well as providing continuous support to bug solving.
- Taught Unreal Engine 5, providing students with comprehensive knowledge and practical skills in real-time rendering and interactive media.
2022 – 2023
Lighting / Look Dev Artist
Psyop (Mexico / USA)
- Developed and executed lighting designs that enhanced the storytelling in various projects.
Education
2014 – 2018
Digital Animation Engineering
Universidad del Valle de México
Digital Animation
