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Miriam Ramirez

Trainee

2D Games
Game Animation
Maya

Hi! I’m Miriam, an Artist and Animator from Barcelona with expertise in video game development. With a background in digital arts, I specialize in 3D animation

Biography

As a passionate and creative person with a strong foundation in 3D animation, 2D animation, storytelling and illustration, I have actively participated in various videogame projects and interactive media participating actively in all roles, which gave me an overall experience in the field, collaborating with creative teams to produce animations, 3D models, and 2D assets for Unity / Unreal / Godot, as well as technical teams to develop features and ensure proper integration of art. 

With this valuable experience, I have developed strong communication and collaboration skills, which allow me to contribute effectively to brainstorming sessions and bring artistic approaches and innovative ideas to the team. I am highly motivated and dedicated to delivering high-quality work, always seeking opportunities to learn and grow my skills.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic

Technical Skills

  • Basic

Software

  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Other Skills

  • Intermediate
  • Intermediate
  • Basic

Work Experience

2025 – Present day

3D Animator

Bloom Umbrella (Remote)

Volunteer work 

- Created 3D character animations, including rigging with Maya and implemented in Unreal 5.

- Animated props, environments, cinematics, and event animations to enhance storytelling and gameplay.

- Realized playtesting to ensure visual feedback in gameplay mechanics and eye-catching animations.

2024 – 2025

Background and Environment Artist

Lemon Bird Games (Remote)

At Lemon Bird Games, a videogame studio within the PowerUp+ incubator, I worked on bringing characters and environments to life for a horror interactive puzzle-based experience.

- Created 2D character animations and cinematics using Spine 2D for a horror visual novel and puzzle game.

- Illustrated background environments and narrative scenes using Clip Studio Paint to refine visual storytelling.

- Implemented assets in Godot, working collaboratively with the team to ensure quality story-driven gameplay

2023 – 2023

Junior - 3D Artist

Garage51 (Barcelona)

- Created 3D models using Zbrush (high poly) and Blender (low poly and retopology) for a 3D video game in Unity.

- Texturing and shading with Substance Painter with hand-painted details. Rendered assets using Marmoset.

- Realized playtesting and participated in brainstorming, collaborating with the team to improve art and game design.

- Communicated with the team applying feedback, problem-solving solutions, and collaborating with adaptability.

Education

2020 – 2023

Design, Animation and Digital Art for Video Games and Serious Games

ENTI-UB

Videogame Art

In this degree, I learned the required skills to produce a videogame from an artistic approach. I worked with multidisciplinary teams to deliver games using professional software. Unreal, Unity, Maya