
Biography
As a passionate and creative person with a strong foundation in 3D animation, 2D animation, storytelling and illustration, I have actively participated in various videogame projects and interactive media participating actively in all roles, which gave me an overall experience in the field, collaborating with creative teams to produce animations, 3D models, and 2D assets for Unity / Unreal / Godot, as well as technical teams to develop features and ensure proper integration of art.
With this valuable experience, I have developed strong communication and collaboration skills, which allow me to contribute effectively to brainstorming sessions and bring artistic approaches and innovative ideas to the team. I am highly motivated and dedicated to delivering high-quality work, always seeking opportunities to learn and grow my skills.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
Technical Skills
- Basic
Software
- Basic
- Basic
- Basic
- Basic
- Basic
Other Skills
- Intermediate
- Intermediate
- Basic
Work Experience
2025 – Present day
3D Animator
Bloom Umbrella (Remote)
Volunteer work
- Created 3D character animations, including rigging with Maya and implemented in Unreal 5.
- Animated props, environments, cinematics, and event animations to enhance storytelling and gameplay.
- Realized playtesting to ensure visual feedback in gameplay mechanics and eye-catching animations.
2024 – 2025
Background and Environment Artist
Lemon Bird Games (Remote)
At Lemon Bird Games, a videogame studio within the PowerUp+ incubator, I worked on bringing characters and environments to life for a horror interactive puzzle-based experience.
- Created 2D character animations and cinematics using Spine 2D for a horror visual novel and puzzle game.
- Illustrated background environments and narrative scenes using Clip Studio Paint to refine visual storytelling.
- Implemented assets in Godot, working collaboratively with the team to ensure quality story-driven gameplay
2023 – 2023
Junior - 3D Artist
Garage51 (Barcelona)
- Created 3D models using Zbrush (high poly) and Blender (low poly and retopology) for a 3D video game in Unity.
- Texturing and shading with Substance Painter with hand-painted details. Rendered assets using Marmoset.
- Realized playtesting and participated in brainstorming, collaborating with the team to improve art and game design.
- Communicated with the team applying feedback, problem-solving solutions, and collaborating with adaptability.
Education
2020 – 2023
Design, Animation and Digital Art for Video Games and Serious Games
ENTI-UB
Videogame Art
