almost Beta
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minn thant sin

Intermediate

3D Texturing

I'm a 3d character modeler from Myanmar. I'm comfortable sculpting stylized and realistic characters of both humans and creatures.

Biography

Hello. I'm a 3d character modeler from Myanmar. I'm comfortable sculpting stylized and realistic characters of both humans and creatures. I also have a strong understanding of anatomy, poly flow, and topology. Before jumping on to VFX, I was a doodle artist and achieved some artistic skills. I have a really strong passion for art and design which pushes me to keep learning and challenging myself. Currently specializing skills in organic sculpting, texturing, and look development. Technical skilled in Maya, Zbrush, Mari, Substance Painter, Marvelous Designer, Arnold, and Vray.

Skills

Roles

  • Basic

Technical Skills

  • Basic

Work Experience

2022 – Present day

3D Artist

agora.studio (remote)

2022 – 2023

3D Character Artist

Xsphere (Yangon, Myanmar)
I was responsible for making several stylized characters for the company. As a generalist, I was taking solid parts of my sculpting, facial expression, texturing, and grooming skills.

2021 – 2021

Texture Artist

GameNotOver Studio (remote)
I was responsible for baking and texturing models made by Dmytro Bajda for GameNotOver Studio.

Education

Present day

Cave Academy

3d modeling