
Biography
Hello. I'm a 3d character modeler from Myanmar. I'm comfortable sculpting stylized and realistic characters of both humans and creatures. I also have a strong understanding of anatomy, poly flow, and topology. Before jumping on to VFX, I was a doodle artist and achieved some artistic skills. I have a really strong passion for art and design which pushes me to keep learning and challenging myself. Currently specializing skills in organic sculpting, texturing, and look development. Technical skilled in Maya, Zbrush, Mari, Substance Painter, Marvelous Designer, Arnold, and Vray.
Skills
Roles
- Basic
Technical Skills
- Basic
Work Experience
2022 – Present day
3D Artist
agora.studio (remote)
2022 – 2023
3D Character Artist
Xsphere (Yangon, Myanmar)
I was responsible for making several stylized characters for the company. As a generalist, I was taking solid parts of my sculpting, facial expression, texturing, and grooming skills.
2021 – 2021
Texture Artist
GameNotOver Studio (remote)
I was responsible for baking and texturing models made by Dmytro Bajda for GameNotOver Studio.
Education
Present day
Cave Academy
3d modeling
