
Biography
Senior Concept Artist
Tinysoft / Pixel Federation
Skills
Roles
- Mastery
- Mastery
- Advanced
- Advanced
- Intermediate
Technical Skills
- Mastery
- Mastery
- Advanced
- Advanced
Software
- Mastery
- Advanced
- Advanced
- Intermediate
- Basic
Soft Skills
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
- Fluent/Native
- Basic
Other Skills
- Advanced
Work Experience
2025 – Present day
Lead - Art Director (Freelance)
Tinysoft (Brno)
As an Art Director, I currently lead a team of five artists on the company’s largest project. I oversee art quality, provide constructive feedback, and manage team growth through 1-on-1s and workshops. Additionally, I drive the overall art direction for a newly developed game, ensuring visual consistency and high quality across the entire production.
2024 – 2025
Senior - 2D Artist (Freelance)
Tinysoft (Brno)
I created visual content for a Heroes-like mobile game, including units, heroes,
environmental interactables, maps, loading screens and storyboards for
cinematics. I also assisted with asset integration in Unity, including prefab setup,
particle effects, and general in-engine implementation, providing a solid
technical understanding of game production workflows.
2021 – 2024
Senior - 2D Concept Artist (Full Time)
Pixel Federation (Brno)
Initially hired as an Intermediate 2D Artist for the mobile game Port City in Brno, I created stylized characters, icons and promo graphics. In Jan 2023, I was promoted to Senior Concept Artist. Following team restructuring, I took full ownership of the 2D department. I managed asset delivery for two concurrent projects, prioritizing art pipeline automation for Port City and creating core asset concepts for a new unnanounced game.
