
Biography
I started working in games in the Playstation 3 / Xbox360 era and have been acquiring new skills as i go allong.
I started as a prop artist and became really passionate about characters an made it my main goal. But i have also worked on composting, environments rigging, tech art and co-founded a small game studio!
Studios I worked at so far:
Zootfly
Outfit7
Exalted studio
And various other shorter freelance clients.
I am proficient in Maya, Zbrush, Substance Painter, Unreal Engine, Blender, and many more when needed.
Skills
Roles
- Advanced
- Intermediate
Technical Skills
- Advanced
- Intermediate
- Basic
Software
- Advanced
- Advanced
- Advanced
- Intermediate
Soft Skills
- Advanced
- Advanced
- Advanced
- Intermediate
Languages
- Fluent/Native
- Proficient
- Conversational
Work Experience
2020 – 2025
Lead - 3D Character Artist (Full Time)
Exalted Studio (Montpellier, France)
It was a small game studio that I co-founded, to make our own mobile and later PC/console games.
I worked on everything from making 3D Assets, rigging, managing the asset pipeline from Maya to Unreal, Python scripts, materials, lighting, optimization and blueprint tools.
2017 – 2020
Senior - 3D Artist (Freelance)
Miha Vozelj Freelance 3D Artist (Ljubljana, Slovenia)
I worked for multiple clients including Scott Eaton Media where we worked on assets for Horizon Forbidden West game.
2013 – 2017
Intermediate - 3D Artist (Full Time)
Outfit 7 (Ljubljana, Slovenia)
In addition to 3D modeling and texturing, I was compositing CGI renders using Nuke and making game ready assets for multiple games in the Talking Tom Franchise and beyond.
2009 – 2012
Junior - 3D Artist (Full Time)
Zootfly (Ljubljana, Slovenia)
I was making game ready 3D assets as well as worked on environment art and level design.

