almost Beta
Miha Vozelj cover
Miha Vozelj

3D and Tech Artist

Slovenia

Senior

3D Character Art
Adobe Substance 3D Painter
ZBrush

3d character artist and generalist working in video games and always eager to tra and learn more in life!

Portfolio

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Biography

I started working in games in the Playstation 3 / Xbox360 era and have been acquiring new skills as i go allong.

I started as a prop artist and became really passionate about characters an made it my main goal. But i have also worked on composting, environments rigging, tech art and co-founded a small game studio!

Studios I worked at so far:

Zootfly

Outfit7

Exalted studio

And various other shorter freelance clients.

I am proficient in Maya, Zbrush, Substance Painter, Unreal Engine, Blender, and many more when needed.

Skills

Roles

  • Advanced
  • Intermediate

Technical Skills

  • Advanced
  • Intermediate
  • Basic

Software

  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Languages

  • Fluent/Native
  • Proficient
  • Conversational

Work Experience

2020 – 2025

Lead - 3D Character Artist (Full Time)

Exalted Studio (Montpellier, France)

It was a small game studio that I co-founded, to make our own mobile and later PC/console games.
I worked on everything from making 3D Assets, rigging, managing the asset pipeline from Maya to Unreal, Python scripts, materials, lighting, optimization and blueprint tools.

2017 – 2020

Senior - 3D Artist (Freelance)

Miha Vozelj Freelance 3D Artist (Ljubljana, Slovenia)

I worked for multiple clients including Scott Eaton Media where we worked on assets for Horizon Forbidden West game.

2013 – 2017

Intermediate - 3D Artist (Full Time)

Outfit 7 (Ljubljana, Slovenia)

In addition to 3D modeling and texturing, I was compositing CGI renders using Nuke and making game ready assets for multiple games in the Talking Tom Franchise and beyond.

2009 – 2012

Junior - 3D Artist (Full Time)

Zootfly (Ljubljana, Slovenia)

I was making game ready 3D assets as well as worked on environment art and level design.