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Miguel Pereira

FX TD | FX Artist

Intermediate

Houdini
VFX
VFX Generalist

Biography

Skills

Roles

  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Software

  • Advanced
  • Intermediate
  • Intermediate
  • Basic

Soft Skills

  • Advanced
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Proficient
  • Basic

Other Skills

  • Advanced
  • Advanced

Work Experience

2022 – 2023

Intermediate - FX Artist (Full Time)

Zebu Animation Studios (Remote | Bengaluru, Índia)

• Developed production-ready FX simulations for animated productions using Houdini.

• Collaborated closely with the FX Supervisor and multidisciplinary teams to achieve artistic and technical goals.

• Created procedural FX simulations tailored to the artistic and technical requirements of each production.

• Rendered simulation passes and prepared pre-composites in Nuke to support the Lighting, Rendering and Compositing (LRC) department.

• Integrated FX into the production pipeline using Houdini, Nuke and ShotGrid.

• Contributed to released animated productions credited on IMDb.

2022 – 2023

Junior - Simulation Artist (Freelance)

Lightfarm Studios (Remote | Rio de Janeiro, Brazil)

• Contributed to Houdini simulation workflows for commercial productions, collaborating directly with the Simulation team.

• Assisted in the production of AstraZeneca – Tumour Mapping as a freelance Simulation Assistant.

• Selected for Lightfarm's internal specialization program, contributing as a Simulation Artist to Garena – Free Fire: Orion.

2021 – 2022

Junior - 3D Generalist (Full Time)

X-Sensors GmbH (Remote | Germany)

• Produced technical product visualizations and procedural simulations using Houdini for industrial automation products.

• Rendered marketing-ready visuals using Redshift and performed color finishing in Nuke and DaVinci Resolve.

Education

2015 – 2019

Associate Degree

Universidade do Sul de Santa Catarina

Multimedia Production

Distance Learning.