
Biography
HELLO! I am a Rigger / Technical Artist / Generalist. My passion is to generate 3D assets that are animation ready (modeled, textured, rigged). I am transitioning from a previous career as a Geoscientist with 20 years of experience. Started as a Geophysicist and ended as International Manager. Since I was a little boy, I have been very passionate about CG: I grew up watching movies like Star Wars, ET, Toy Story, Shrek, and others. I always wanted to be part of creating such wonderful masterpieces! Sadly, being from where I am from, this is almost an unattainable dream: I was persuaded “to put it aside for “keeping it real” and “focusing on things in life that would yield to a decent living”. So, I studied something more “practical”: Geosciences. It was a very fulfilling journey and I really enjoyed it. It was technical and artistic; allowed me to travel and explore the world and work with intelligent people in the hunt for energy. However, my passion for CG and VFX always kept itching at me. When 2020 and the pandemic hit, it made everybody run checks and balances on their priorities. I asked myself: If I was to die today, what would I have regretted missing in life? CG came up towards the top of the list! So, I set my goals: Learn CG and become part of The Industry within the next three years. Become a Generalist in CG, trying to capitalize in my previous career skills. Someone who produces models that are rigged and ready for animation and production. THU represents a wonderful opportunity for me to learn from the world leading industries in CG. I am gathering a set of skills for Modeling, Rigging, Scripting, Texturing, Lighting and Rendering in Maya and other Industry-reference packages. I am still learning and taking classes. However, I believe that the general skillset I bring to the table would add value to your company or studio. Also, rest assured that my previous career experience, team playing, and soft skills not only would render a good fit but will ultimately bring good and positive value to your organization. I currently have the right to live and work without needing any kind of visa sponsorship in the United States and the European Union. I speak, read, and write English and Spanish fluently, Portuguese at a high level and French at a basic level.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
Technical Skills
- Intermediate
- Intermediate
Education
2022 – 2023
Introduction to Real-Time and Virtual Production
CG Spectrum College of Digital Arts and Animation
Real Time / Virtual Production
I am already booked and schedulet to start this class upon my return from THU. With this class, I am seeking to gain experience in Unreal Engine and learn how to put my characters in a story.
2021 – 2022
Python for VFX and Animaiton
CG Masters Academy
TD / Technical Artist
Starting from the very basics and went into simple GUI creation for Maya. Leaned the basics of data structure, variables, loops, functions, Maya commands exceptions, debugging and GUIs
2022 – 2022
Fundamentals of Substance
CG Masters Academy
3D Painting
Fully textured a cartoony character. Then rigged it, animated it and rendered in a camera-animated shot.
2022 – 2022
Lighting and Shading for Film and Production
CG Masters Academy
Compositing / Lighting
Formalized my newly acquired notions on lighting. Combined my lighting skills with my rigging skills creating lighting for a scene that is fully rigged. Used a lot of scripting to achieve this.
2021 – 2022
Introduction to 3D Animation
CG Spectrum College of Digital Arts and Animation
3D Animation
This is CG Spectrum introduction to Animation class. Here I learned the principles of animation and also the workflows for animating in Maya
2022 – 2022
Facial Rigging
CG Masters Academy
3D Rigging
Facial rigging. Created a full facial rig for a stylized character. Including modeling and sculpting of the blendshapes. Knowledge of FACS and AUs. I am currenly taking this class
2021 – 2021
Mechanical Rigging
CG Masters Academy
3D Rigging
Learned the the particular needs of mechanical rigging. Rigged two assets from scratch: An industrial Mechanical Arm with and a four legged camera robot.
2001 – 2021
Introduction to Rigging
CG Masters Academy
3D Rigging
Introductory class to rigging. Including Python Scripting. Rigged a Mechanical Arm, an x-wing spaceship, a stylized shark model and a biped with skinning and initial cloth simulation.
2020 – 2020
Introduction to 3D Modeling
CG Spectrum College of Digital Arts and Animation
3D Modeling
Introductory class to 3D Modeling using Autodesk Maya and Substance Painter. Modeled basic props, a mechanical character, a stylized character and an environment.
1997 – 2002
Geophysical Engineering
Simon Bolivar University
Geosciences
I have degrees in Geophysics and Engineering from the Universidad Simon Bolivar in Caracas Venezuela. This is a 5 year degree with 4 years of coursework and one year of Thesis/Disertation work.
