almost Beta
Miguel Garcia-Vieira cover
Miguel Garcia-Vieira

United States

Junior

3D Rendering
Digital Painting

Rigger / Technical Artist / Generalist

Biography

HELLO! I am a Rigger / Technical Artist / Generalist. My passion is to generate 3D assets that are animation ready (modeled, textured, rigged). I am transitioning from a previous career as a Geoscientist with 20 years of experience. Started as a Geophysicist and ended as International Manager. Since I was a little boy, I have been very passionate about CG: I grew up watching movies like Star Wars, ET, Toy Story, Shrek, and others. I always wanted to be part of creating such wonderful masterpieces! Sadly, being from where I am from, this is almost an unattainable dream: I was persuaded “to put it aside for “keeping it real” and “focusing on things in life that would yield to a decent living”. So, I studied something more “practical”: Geosciences. It was a very fulfilling journey and I really enjoyed it. It was technical and artistic; allowed me to travel and explore the world and work with intelligent people in the hunt for energy. However, my passion for CG and VFX always kept itching at me. When 2020 and the pandemic hit, it made everybody run checks and balances on their priorities. I asked myself: If I was to die today, what would I have regretted missing in life? CG came up towards the top of the list! So, I set my goals: Learn CG and become part of The Industry within the next three years. Become a Generalist in CG, trying to capitalize in my previous career skills. Someone who produces models that are rigged and ready for animation and production. THU represents a wonderful opportunity for me to learn from the world leading industries in CG. I am gathering a set of skills for Modeling, Rigging, Scripting, Texturing, Lighting and Rendering in Maya and other Industry-reference packages. I am still learning and taking classes. However, I believe that the general skillset I bring to the table would add value to your company or studio. Also, rest assured that my previous career experience, team playing, and soft skills not only would render a good fit but will ultimately bring good and positive value to your organization. I currently have the right to live and work without needing any kind of visa sponsorship in the United States and the European Union. I speak, read, and write English and Spanish fluently, Portuguese at a high level and French at a basic level.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Technical Skills

  • Intermediate
  • Intermediate

Education

2022 – 2023

Introduction to Real-Time and Virtual Production

CG Spectrum College of Digital Arts and Animation

Real Time / Virtual Production

I am already booked and schedulet to start this class upon my return from THU. With this class, I am seeking to gain experience in Unreal Engine and learn how to put my characters in a story.

2021 – 2022

Python for VFX and Animaiton

CG Masters Academy

TD / Technical Artist

Starting from the very basics and went into simple GUI creation for Maya. Leaned the basics of data structure, variables, loops, functions, Maya commands exceptions, debugging and GUIs

2022 – 2022

Fundamentals of Substance

CG Masters Academy

3D Painting

Fully textured a cartoony character. Then rigged it, animated it and rendered in a camera-animated shot.

2022 – 2022

Lighting and Shading for Film and Production

CG Masters Academy

Compositing / Lighting

Formalized my newly acquired notions on lighting. Combined my lighting skills with my rigging skills creating lighting for a scene that is fully rigged. Used a lot of scripting to achieve this.

2021 – 2022

Introduction to 3D Animation

CG Spectrum College of Digital Arts and Animation

3D Animation

This is CG Spectrum introduction to Animation class. Here I learned the principles of animation and also the workflows for animating in Maya

2022 – 2022

Facial Rigging

CG Masters Academy

3D Rigging

Facial rigging. Created a full facial rig for a stylized character. Including modeling and sculpting of the blendshapes. Knowledge of FACS and AUs. I am currenly taking this class

2021 – 2021

Mechanical Rigging

CG Masters Academy

3D Rigging

Learned the the particular needs of mechanical rigging. Rigged two assets from scratch: An industrial Mechanical Arm with and a four legged camera robot.

2001 – 2021

Introduction to Rigging

CG Masters Academy

3D Rigging

Introductory class to rigging. Including Python Scripting. Rigged a Mechanical Arm, an x-wing spaceship, a stylized shark model and a biped with skinning and initial cloth simulation.

2020 – 2020

Introduction to 3D Modeling

CG Spectrum College of Digital Arts and Animation

3D Modeling

Introductory class to 3D Modeling using Autodesk Maya and Substance Painter. Modeled basic props, a mechanical character, a stylized character and an environment.

1997 – 2002

Geophysical Engineering

Simon Bolivar University

Geosciences

I have degrees in Geophysics and Engineering from the Universidad Simon Bolivar in Caracas Venezuela. This is a 5 year degree with 4 years of coursework and one year of Thesis/Disertation work.