
Portfolio
Biography
https://www.artstation.com/miguelfaria
I'm a 3D artist with a background in game development, creating cinematic environments and surreal worlds in Blender and Unreal Engine.
My work explores atmosphere, scale, color and emotional storytelling. I try to create places that feel like they existed before the viewer arrived and will continue existing after they leave.
Before shifting my focus toward environment art, I worked primarily with real-time VFX for games during my Bachelor's degree in Game Development. After graduating, I was invited by ETIC_Algarve to teach 3D Modelling, Texturing, Rigging, and Animation to students in the Video Game course.
Teaching 3D art helped reignite my passion for worldbuilding and environment creation, pushing me to further explore my visual identity, personal storytelling, and my artistic expression.
I'm currently expanding my skills toward game-ready workflows while continuing to develop my own visual identity as an artist.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
Technical Skills
- Intermediate
- Intermediate
- Basic
Software
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
- Conversational
Work Experience
2025 – Present day
3D Instructor
ETIC_Algarve (Faro, Portugal)
Teaching Blender fundamentals and game-ready workflows.
Covering low-poly modeling, organic character modeling,
rigging, weight painting, and character animation.
Guiding students through the creation of a fully modeled,
rigged, posed, and animated character.
Evaluating student work using structured quantitative and
qualitative assessment criteria.
Providing individual technical support and mentorship.
Teaching 3D has strengthened my ability to communicate workflows clearly and solve technical problems efficiently.
Education
2024 – 2025
Bachelor of Science
Teesside University
Game Development
- Grade: First Class Honours
- Specialized in real-time VFX and Shader Programming.
Received mentorship from established industry professionals.
- Specialized in real-time VFX and Shader Programming.

