
Biography
I am a Level Designer with an extremely solid practical and theoretical formation on the Game Development process. All the work I do is Gameplay Based. I have a Strong Focus on:
• Planning my Work on Paper
• Grey Box Level Design (Gameplay Intentions + Player Orientation)
• Strong Technical Workflow (Respecting Metrics, 3DS, Scripting)
• Visual Composition (Landmarks)
• Environmental Storytelling (Show Don’t Tell)
• Iteration (Constructive Criticism)
• Teamwork (Open Minded, Leadership, Positivity)
• Punctuality (Never Late)
I am notorious for being a hard worker and to always deliver my work on time to the highest Level of Quality possible. I don’t stress or cause problems, I seek solutions. I know how to have my voice heard, and I always keep an open spirit to new ideas. Finally, I am a very cultured man (Perfectly fluent in 3 Languages) with interests not just in Videogames, but in Architecture, Classic Art, Cinematography and Literature. People appreciate working with me because of the positive energy I bring to a Production paired with the Quality of my work.
Skills
Roles
- Advanced
Technical Skills
- Advanced
- Advanced
Software
- Advanced
- Advanced
Soft Skills
- Advanced
Other Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Work Experience
2017 – Present day
Intermediate Level Designer
Ubisoft (Montreal)
I am working on Rainbow Six: Quarantine:
I shipped Transference (Psychological Horror VR):)
2016 – 2017
Associate Level Designer
Warner Bros. Games Montreal (Montreal)
Worked on the early stages of what has now been announced as "Gotham Knights". (UE4)
2015 – 2017
Level Design Teacher
College Inter-Dec (Montreal)
I taught Level Design to Students.
Education
2014 – 2015
AEC
Campus ADN
3D Modeling
Learned to be a Professional Level Artist / 3D Modeler
2013 – 2014
AEC
Campus ADN
Level Design
Learned to be a Professional Level Designer
