
Biography
I am a Los Angeles-based, traditionally trained visual artist working across a range of media including AI, Digital and Traditional Media, Film & Episodic TV.
I consider myself a hybrid artist, drawing from experience as a DMP, 3D Generalist, Compositor, Concept & Look Development Artist.
Working at such Studios as ILM, R&H, MPC, The Mill and Pixomondo, among others, has exposed me to a variety of pipelines and has taught me to be willing to take on different roles and employ a variety of techniques to master VFX.
My work has been featured in such films as Godzilla, Maleficent, TMNT, Percy Jackson, and shows such as Bones, TURN, Pure Genius, Grey's Anatomy and NCIS.
In addition to VFX, I am currently in the process of implementing a new approach to the traditional gallery scene using AI & AR with film based techniques to expand the concept of immersive art.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
Work Experience
2016 – 2018
Lead DMP / Concepts / 3D Generalist / Nuke Proj.
Stargate Studios ( South Pasadena, CA)
DMP environments for such shows as "Grey's Anatomy", "Pure Genius", "NCIS", "24 legacy", "The Orville" "His Wive & Daughters", "American Gods", "Andi Mack", "White Famous", "Ray Donovan" Maya – V-Ray / MEL / Speedtree
Education
1987 – 1988
1/2 of MFA
School of Visual Arts
Visual Journalism
Completed 1yr of a 2 yr MFA program "Illustration as Visual Journalism" in NYC taught by Marshall Arisman , Robert Weaver and Carl Nicholas Titolo.
1985 – 1987
BFA
California State University-Long Beach
Illustration
Completed 4 yr BFA Illustration program headed by Dick Oden.
