almost Beta
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Mia Booker

Junior

Howdy! I’m Mia, a character designer and concept artist excited about building worlds and creating diverse stories.

Biography

My name is Mia Booker, and I’m a US-based character designer and concept artist who collaborates with storytellers and developers in the Gaming industry. I pride myself on my playful creativity and freedom to be who I am while supporting others. When folks struggle with creating visual concepts to tell their story, I offer various design explorations, VFX posing/effects, and other visual assets through collaborative, iterative development. All the while, I keep myself open to learning from others and sharing my own experiences. I prioritize learning experiences and make sure I’m either someone who has the most to learn in the room or the person who has the most to teach.

Accomplishments in recent years, my talent has been hand-picked in program selections for the Sunbloom Media Arts Full Bloom Mentorship Program (2024), WIA Mentorship Program - Diving into Design (2021), the Black n' Animated x Netflix Foundation Program (2022), the Women in Gaming International Mentorship Program (2023), and the WIA Mentorship Program - Breaking into the Gaming Industry (2023).

Skills

Roles

  • Advanced
  • Advanced
  • Advanced

Work Experience

Present day

Art Lead

Otome Game jam
Lead Art development of game with assets including game concepts, characters, illustrations, and UI from the blue sky stage to the final product. Researched and developed game's visual style.

2024 – Present day

Lead - 2D Artist

Swanworth Studio (Remote)
Creates characters, costumes, environments, and props based on an unreleased game "Isle of Embers".

2024 – 2024

Freelance Principal 2D / Concept Artist

Coquito Games
Generates creative ideas based on briefs. Explores new stylistic and design solutions, evolve the visual style on unreleased project. Creates concept art in various areas. Created UI Art.

2024 – 2024

Concept Artist (Freelance)

Open Source Afro Hair Library
Provides concepts, silhouettes, callout/material reference sheets, turnarounds, and expression sheets that assist the creative team in making memorable, functional, diverse characters.

2017 – 2023

Lead - Graphic Designer

Pretty Please Teethers
Contribute to the overall art direction of the brand, products, and packaging while working concurrently in other roles

Education

Present day

Associates

Full Sail University

Computer Animation

3D art and animation based