almost Beta
Mike Jelinek cover
Mike Jelinek

Creative Thinker

Czechia

Lead

Gravity Sketch
Alias
Sketchbook Pro

Designer and researcher exploring creative cognition in practice. I help creatives reflect on how thinking, sketching, and making shape ideas, projects, and portfolios.

Biography

Dr. Michal (Mike) Jelinek is a designer and researcher working at the intersection of creative practice, cognition, and emerging technologies.

His work explores creative cognition in action: how ideas arise through thinking, sketching, movement, tools, and interaction with materials, across physical and virtual environments. He has contributed to industrial, entertainment, and research-driven projects, and has taught and published on creative processes in design.

In one-on-one sessions, he offers thoughtful, experience-based feedback that connects creative outcomes with the cognitive processes behind them.

Mike has worked on projects such as Terminator:Dark Fate, Love, Death and Robots, Future Ink with Wacom and Ars Elektronika, and many others.

Skills

Roles

  • Mastery
  • Advanced
  • Advanced

Technical Skills

  • Mastery
  • Advanced
  • Advanced
  • Advanced

Software

  • Mastery
  • Mastery
  • Mastery
  • Advanced
  • Intermediate

Soft Skills

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Fluent/Native
  • Basic
  • Basic

Other Skills

  • Mastery
  • Advanced

Work Experience

2023 – Present day

Lead - Assistant Professor (Part Time)

Slovak University of Technology

2018 – Present day

Concept Designer

Blur
Freelance concept designer (Terminator Dark Fate, Love Death and Robots ... )

2020 – 2023

Manager - Creative Thinker - Product Management and Research (Full Time)

Wacom (Germany/Japan ... Global)

Researching the creative processes

Education

Present day

MA

Teesside university (Prague College)

Future design

2018 – 2023

Doctor

Slovak University of Technology

Art and Design

My PhD research investigated creative cognition in design, exploring how ideation emerges through sketching, movement, and interaction with material and digital tools. The work combined cognitive science, design research, and practice-based inquiry to examine the role of the body in thinking and creative decision-making during early design processes.