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Mazen Hamwi

Biography

My name is Mazen Hamwi & I am a professional 3D animator. I have been in the game industry for 7 years now and counting, working first as an artist and later specializing in character animation.

I am currently working on unannounced mobile game, that has a lot of potential as the biggest mobile game in my company (Ubisoft). My animation for that game includes both creature, props and human work. Being the only in house animator.

I started as a 2d animator 16 years ago, worked on different roles through out my career path.

I worked in animation industry in both pre-production (character design, storyboard, concept art) and production (Animation, BG, composition & editing), all before moving to mobile gaming industry, and working on different projects, on different roles also. I worked as a 2d production artist, (backgrounds, props and characters), 2d animator (spine), concept artist,3d animator and rigging characters, Props and towers, as well as implementing assets in unity, creating animation controllers and participating in brainstorming ideas for art-design problem solving.

I use a combination of software including Maya,spine, and Jira to track my tasks and complete them in an efficient and timely manner, working with the art manager to make sure the animation fits the project's needs.

Willing to learn more about technical animation and tool creating, by studying correspondence university, computer science major. I always push my artistic skills over my technical skills, so I can keep the artist inside me alive.