almost Beta
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Max Beggs

Intermediate

ZBrush
Maya
Marvelous Designer

My name is Max Beggs, and I am a 3D artist from Brazil. My main focus is creating Stylized 3D Character Art and Lookdev

Biography

I started my journey in 3D back in 2009 by enrolling in a one-year course at Melies. Upon completing the course, I joined a small 3D studio called PL3d. Subsequently, I pursued a two-year 3D program at Axis. Upon finishing this course, I transitioned to working at an architectural office known as Arkito. While building my portfolio, one of my personal 3D projects, "Mukashi Mukashi," gained recognition when it was featured in The Art of Substance 2 exhibition at the Gnomon Gallery in 2017 during Substance Days 2017.

After completing my portfolio, I secured a short-term position at O2Pós (from the studio behind the movie "City of God") working on various commercials. Following that, I spent a year at VetorZero, Brazil's premier 3D animation studio, and at StartAnima, where I contributed to a 3D animation series.

Skills

Roles

  • Mastery
  • Advanced
  • Advanced

Technical Skills

  • Intermediate
  • Intermediate

Software

  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Other Skills

  • Advanced
  • Advanced
  • Basic
  • Basic

Work Experience

2022 – 2023

3D Artist

StartAnima Studios (São Paulo, SP, Brazil)
I created 3D environments and props for a 3D animation series.

2021 – 2022

3D Artist

Vetor Zero (São Paulo, SP, Brazil)
I served as a Character Artist, handling environment design, scattering, and texture creation in Substance Painter.

2020 – 2021

3D Artist

O2 Pós (São Paulo, SP, Brazil)
I specialized in environment scattering, in addition to crafting materials and props for 3D animation scenes.

2017 – 2020

3D Artist

Arkitito (São Paulo, SP, Brazil)
I worked on lighting, modeling, and LookDev for architectural renderings in an architecture office using SketchUp and Vray