
Biography
I am a passionate artist for conceptual design, especially for games and films. I graduated from Game Art at De Montfort University with my final major project focusing on establishing worldbuilding shots. I am a creative individual eager to incorporate new workflows and ideas to take on challenging tasks. In addition to 2D programs like Photoshop, I have extensive experience in 3D programs to add to my workflow such as 3ds Max, Corona Renderer, Substance Painter, Oculus Medium, etc. See artstation link for portfolio. Contact email: [email protected]
